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Média 1 pour l'article CueSync for Unreal: Show Sync

Description

Your Unreal world, playing the show. CueSync for Unreal is the free receiver for CueSync, the desktop show app that syncs lighting, video and show systems to live music. Beat, energy and phrase drive your level live, and the same show renders through Movie Render Queue exactly as it played.

Highlights
  • Live reactive bus — beat, energy, key and phrase in a Material Parameter Collection, with a phase-locked clock and Blueprint accent events.

  • Built for the drop — Anticipation ramps fog, beams and particles into the downbeat.

  • A rig that moves like a rig — fixture chases, moving-head sweeps, kinetic rings, strobe and haze.

  • Show control — cues, blackout, level loads, LED-wall media and timecode-locked sequences from the desk.

  • From show to 4K film — record a take and render it through Movie Render Queue.

  • Editor-native — 13 drop-on drivers, a Monitor panel, a tablet remote and Map Check. No C++ required.

Requirements
  • Unreal Engine 5.8 on Windows or macOS.

  • Live control: the CueSync desktop app for Mac (Apple Silicon); sending to Unreal needs a CueSync license. The built-in Demo mode runs without it.

Included

The plugin, its documentation, a demo map and an LED-wall material. The stages, fixtures, LED content and scenery in the gallery are not included.

Important notes
  • Opens LAN listeners: UDP 8001, and TCP 8090/8091 in the editor by default, with pairing and an optional PIN on the control channel. Keep them off routable networks. No telemetry.

  • Reactive lights must be Movable; beams need Volumetric Fog.

  • Photosensitivity: the strobe is off by default and capped at 10 flashes a second. Warn your audience.

  • The gallery's stage scenes are examples built with this plugin and stock engine content; they are not in the download.

Documentation · Support

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