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Character Anime Lowpoly - Lenny ์ œํ’ˆ ๋“ฑ๋ก์„ ์œ„ํ•œ ๋ฏธ๋””์–ด 1๊ฐœ

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๐Ÿ“Œ Discover it in our portfolio ๐Ÿ‘‰ Characters pack 3 ๐Ÿš€

๐Ÿ“Œ Fab pack ๐Ÿ‘‰ Characters pack 3 ๐ŸŽฎ

Made in Blender 4.0.2

๐Ÿ“ŒCharacter Polygons: 3391

๐Ÿ“ŒTriangles 3391

๐Ÿ“ŒVertices 1757

๐Ÿ“Œ Rigged Model: โœ”๏ธ IK Bones | โœ”๏ธ T-Pose Included | โŒ No Hair Bones

๐Ÿ“Œ Facial Expressions: 9 (Texture-based)

๐Ÿ“Œ Materials: 2

๐Ÿ“Œ Textures: 2 (256x256 resolution)

๐Ÿ“Œ Lowpoly Character โ€“ Optimized for games and real-time applications ๐Ÿš€

Important Information About the Character

The character model is made up of several separate objects within Blender: the main body, the eyes (left and right), and the mouth. This separation is intentional and allows for more precise control over facial expressions using the UVWarp modifier. In this setup, facial features (such as the mouth and eyes) are not modeled in 3D but are instead part of a 2D texture on the face. The UVWarp modifier allows facial expressions to change by moving a specific bone in the rig, which shifts the UV coordinates and reveals different parts of the texture on the face.

This setup is optimized for use within Blender, taking advantage of its modifier system and rigging tools. However, compatibility with other software may vary. For example, when importing the model into Unreal Engine, the separate objects may be automatically merged into a single mesh. Even so, the character will still function correctly, and you wonโ€™t need to manually join the partsโ€”although some Blender-specific features, such as the UVWarp modifier, may not carry over.

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