
Description
Attach decals to the surface of Alembic GeometryCache animation.
Tutorial: [link]
Forums Service: [link]
How to use:
- Add the "Geometry Cache Decal" component as a Child of GeometryCacheActor.
- Attach decals in Unreal Editor
- Set decal material.
- Set decal generate-type as "BoxRegion" or "UVRegion".
- Adjust the decal's region until it matches your needs.
- Attach decals at runtime
- Call the blueprint function "LineTraceAttachDecal", the decal will be attached to the line-hit surface of the Alembic animation.
Precautions before buying:
- For GeometryCache with multi-tracks, you may need to reimport your GeometryCache with "Flatten tracks" checked.
- Generate decals in "UVRegion" only works when your alembic animation has continuous and uniform UV information.