Skip to content
Media 1 for listing GeometryCacheDecal

Description

Attach decals to the surface of Alembic GeometryCache animation.

Tutorial: [link]

Forums Service: [link]

How to use:

  • Add the "Geometry Cache Decal" component as a Child of GeometryCacheActor.
  • Attach decals in Unreal Editor
  1. Set decal material.
  2. Set decal generate-type as "BoxRegion" or "UVRegion".
  3. Adjust the decal's region until it matches your needs.
  • Attach decals at runtime
  1. Call the blueprint function "LineTraceAttachDecal", the decal will be attached to the line-hit surface of the Alembic animation.

Precautions before buying:

  • For GeometryCache with multi-tracks, you may need to reimport your GeometryCache with "Flatten tracks" checked.
  • Generate decals in "UVRegion" only works when your alembic animation has continuous and uniform UV information.

Included formats