
Описание
Update :03.04.2026
TwinbladesBase: 30+ Anims & NEW VFX!🔥 Massive VFX Update is NOW COMPLETE! Native support for UE5 Manny & Quinn.
🎁 FREE UPDATE: Existing users get this high-quality VFX update for absolutely free!
🎨 CUSTOMIZABLE: Easily change all effect colors using the integrated UI sliders to
✅ 100% UE5 Mannequin Compatible & Provide FBX files (No Retargeting Needed)
✅ Niagara VFX System (High Performance)
✅ Root Motion Supported
✅ Dynamic Color Script Included
🔥 Key Features & Interactive Skill System:
This pack includes a pre-configured Skill Map allowing you to test and trigger all combat skills instantly using your keyboard:
[1-9] & [0]: Trigger various unique combat skills and VFX sequences.
[Q, E, F, G]: Special ability keys for tactical movements and heavy attacks.
[K]: Ultimate Combo Chain – Auto-cast all skills in a seamless sequence for massive impact.
[T]: Slow Motion Mode – Perfect for capturing cinematic screenshots or analyzing animation frames.
🛠️ Developer Friendly:
Blueprint Ready: All keys are pre-mapped in the Character Blueprint for easy testing.
Easy Integration: Check the Character BP to see exactly how each skill is triggered and easily migrate it to your own project.
Customizable VFX: Change all effect colors using the integrated UI sliders.
Update :
2025.04.26 - Twinblade Base Remake UE5 manny
Attach the FBX file and import it into the UE5 skeleton for direct use
Update :
2017.10.16 - Support 4.14
Preview01 : https://youtu.be/8cCQbsvlU_o
Preview02 : https://youtu.be/cFlZK1hdtK4
(this video only shows the use of this product, FX, SFX, blueprints and maps are not included.)
FB : https://www.facebook.com/WeaponMaster-Animset-354729528310358/
The package inculdes 27 combat animations for Twinblades, and they are made on Epic Skeleton!
Simple Twinblades module are also included!
Animation List :
Idle
Idle_General
Walk
Run
Attack02
Attack03
Attack04
Attack05
Attack06
Attack07
Attack08
Attack09
Attack10
SPAttack1
SPAttack2
Dodge
Dead
Hit_Front
Hit_Back
Hit_Right
Hit_Left
Hit_Falldown_Start
Hit_Falldown_Loop
Hit_Falldown_End
Jump_Start
Jump_Fall
Jump_Land














