
Açıklama
Generate photoreal MetaHumans inside Unreal Engine, in under 7 minutes.
Infinite Characters handles the repetitive 80% — slider sessions, base sculpting, texture seams, initial rig — so your artists can focus on what actually defines a character: the texture nuance, the small asymmetry, the silhouette that earns its place in your scene.
The plugin lives in your editor. You bring a brief or a reference photo. The pipeline does the work, and the finished MetaHuman lands directly in /Game/InfiniteCharacters/, fully rigged and ready for refinement.
Net result: ~80× faster on the base pass, $2 per character on subscription, your team's time freed for the creative 20%.
▶ Watch the 2-minute trailer on YouTube
What it does
Generates photoreal MetaHumans from a photo or a written description.
Runs end-to-end in ~7 minutes (median 6m27s) — analysis, multi-angle generation, geometry, textures, identity rig, the lot.
Auto-imports into your UE5 project — no FBX wrangling, no Mesh-to-MetaHuman retopology, no naming chaos.
Outputs native MetaHuman assets — fully compatible with MetaHuman Creator, you can edit any output further.
How it works
Open the plugin in UE5 (Window → Infinite Characters).
Drop a photo or write a brief — "a weathered Mediterranean fisherman, fifties" is enough.
Watch the pipeline run on our infrastructure (~7 min, live progress in the plugin tab).
Click import — your new MetaHuman appears in the Content Browser, ready to rig and drag into a level.
What you get per character
Each generation produces a single ZIP package (~100-150 MB) containing:
MetaHuman Character blueprint — complete .uasset set, native UE 5.7
2 face texture variants at 4K — T_Face_Bald (hairless) and T_Face_Groomed (with hair, brows, fine facial hair)
GLB 3D model — bonus export, usable in Blender, Maya, Substance, Marmoset, etc.
Preview render — QHD face crop, JPEG q=92
Inputs preserved — your prompt and reference photos kept alongside the assets
README & metadata — groom params, marketplace asset references, regeneration info
Pricing model
The plugin is free. Character generations are billed via your account on ic.infinitepeople.ai:
Starter — $9.99 / month → 5 characters + 2 library downloads / day
Standard — $19.99 / month → 10 characters + 5 library downloads / day
Pro — $49.99 / month → 25 characters + 25 library downloads / day + priority queue + early access
Pay-as-you-go pack — $3 per character, no subscription required
Every paid plan also unlocks the public character library — fully assembled characters published by the community, downloadable straight from the plugin.
Technical requirements
Unreal Engine 5.7.4 — strict requirement
Windows 10/11 (64-bit) — Mac/Linux on the roadmap
MetaHuman plugin enabled in your project (Edit → Plugins → MetaHuman)
WebBrowserWidget plugin enabled — required for the in-editor sign-in and library browser (standard Unreal plugin, the installer enables it for you)
Active account on ic.infinitepeople.ai — free signup, no card needed
Internet connection — generation runs on our infrastructure (no local GPU required)
Public beta — what to expect
We're in public beta. We're upfront about it: AI character generation is powerful but not magic.
Generation typically runs in 6–9 minutes, end to end
Output is a real MetaHuman, openable in MetaHuman Creator for further refinement
Results vary across attempts — clear references and specific briefs yield the best fidelity
The pipeline produces artistic interpretations, not forensic clones
We ship pipeline improvements regularly — your generation today is better than last month, and worse than next month
Built for
Indie game devs populating worlds with diverse NPCs
Virtual production teams blocking scenes with stand-ins that look like the real cast
Animation studios producing short films and cinematics
Educational & training simulations needing diverse, plausible faces
Anyone tired of MetaHuman Creator slider sessions
Support
Documentation & live status: ic.infinitepeople.ai
Support: [email protected]
Bug reports & feature requests: include your Request ID from the plugin's Output Log







