
Описание
Read and write every registry value type, enumerate keys, watch keys for live change events, export/import .reg files — plus ready-made nodes for run-at-startup, mygame:// deep links, file associations, a per-game settings store and installed-app detection. Win64. Zero C++.
DOCUMENTATION
EXAMPLE PROJECT - 5.7
Your game runs on Windows — and Windows keeps everything that matters in the registry: settings, installed apps, startup entries, deep links, file types. Unreal gives Blueprint no way to touch any of it. Pro Regedit gives you all of it.
Every value type, done right
Strings, expandable strings (with environment expansion), DWORD, QWORD, binary and multi-string — type-safe read and write nodes for each, plus Read Value As String that reads anything and tells you its real type. No size limits: buffers are measured first, so long values round-trip intact.
The whole tree, not just values
Key exists, create, delete, recursive delete, copy (instant backups), subkey and value enumeration, key statistics with last-write time. Five root hives, and a 32/64-bit view switch for WOW6432Node data.
Watch the registry live
Watch Registry Key is an async node that fires a Changed event on the game thread whenever a key — or its whole subtree — is modified by anyone: your launcher, another process, another instance. Nobody else on Fab has this.
Backup and restore in one node
Export any branch to regedit-compatible .reg text or files, and import .reg files back — including [-Key] deletions. Players break their config? Restore it.
Built for games, not just admins
One-node recipes for the things you actually ship: launch at startup, mygame://join/42 deep links from Discord or the web, double-clickable save-file associations, a path-free Save/Load Game Setting store, and Find Installed App to detect Steam or any other software. All under HKCU — no admin rights needed.
Safe by default
Every node returns bSuccess + a Win32 error code + a readable message. Destructive nodes refuse critical system paths (HKLM SYSTEM, SAM, core Windows keys) unless you explicitly override — a typo cannot brick a player's Windows.
Built for shipping
Pure code plugin, engine APIs only, no third-party libraries. Built-in self-test (ProRegedit.Test, 43 checks). Full PDF documentation with an example for every node.
Stop telling players to "edit the registry manually". Drop in Pro Regedit and wire Windows into your game.






