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Versatile Grass Clusters – Natural, Cluster‑Style Grass for Unreal Engine

Populate your landscapes with ease using this collection of 65 cluster‑style grass assets. Designed for both visual variety and performance, each prefab represents a natural clump of grass—flowering tufts, dry patches, reeds, ground covers, and more—so you can fill scenes quickly without placing individual blades.

Whether you're building open meadows, forest floors, or roadside verges, these assets provide the diversity and flexibility to bring your environments to life.

🌿 What‘s Inside

  • 65 Unique Grass Cluster Meshes – no single blades, every asset is a ready‑to‑place clump

  • Wide Variety of Types:

    • Flowering tufts

    • Low ground covers

    • Dry, straw‑like grass

    • Broad‑leaf and fine‑leaf varieties

    • Foxtail and reeds

    • Mixed natural clusters

  • Designed for Both Hand‑Placing and Procedural Scattering

⚙️ Technical Specifications

  • Optimized for Performance – clean geometry, efficient for large‑scale placement

  • Material Instances Included – easily adjust colors and variation per instance

  • LODs Included – smooth transitions at distance

  • Texture Maps: Diffuse, Normal, Opacity (where applicable)

  • Texture Sizes: 512–1024, balanced for quality and performance

  • Fully Compatible with Unreal Engine 5

✨ Why This Pack Stands Out

  1. Cluster‑Based Efficiency
    Each asset is a natural‑looking group of grass, reducing the number of instances needed to create dense, believable vegetation.

  2. Artistic Flexibility
    Material instances give you direct control over color tint, variation, and opacity, allowing you to match any environment’s mood—from lush green meadows to dry, golden fields.

  3. Built for Scale
    With optimized LODs and sensible texture budgets, this pack performs well in both intimate scenes and sprawling open worlds.

Perfect for:

  • Open world fields and plains

  • Forest undergrowth and clearings

  • Gardens, village scenes, and roadsides

  • Prototyping and final production

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