
Description
MetaHuman Trousers – Customizable Color
A pair of game-ready trousers designed for MetaHuman characters in Unreal Engine.
The trousers are already rigged and skin weighted, allowing them to follow MetaHuman character animations and making them suitable for real-time character projects.
The asset features realistic cloth folds, stitching, surface wear, dirt, and subtle material variation for a grounded and slightly worn appearance.
The included material setup allows you to change the main trousers color directly inside Unreal Engine while maintaining the original fabric details, dirt, roughness variation, and shading.
Features
Compatible with MetaHuman characters
Rigged and skin weighted
Animation-ready
Customizable trousers color
Realistic fabric and worn surface details
Detailed folds and stitching
Game-ready topology
Suitable for realistic, casual, survival, tactical, and post-apocalyptic characters
Textures
Texture resolution: 2048 × 2048
Included texture maps:
Base Color
Normal
Ambient Occlusion
Roughness
Metalness
Alpha / Color Mask
The color mask makes it possible to customize the main fabric color while preserving dirt, wear, and material details.
Technical Information
Asset Type: Skeletal Mesh Clothing
Rigged: Yes
Skin Weighted: Yes
MetaHuman Compatible: Yes
Customizable Color: Yes
Texture Resolution: 2K
Engine: Unreal Engine 5








