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商品 BOSS - Boomer Shooter Starter 的媒体 1

描述

Gameplay Video | Build Level Video | Play Demo | Docs

Quick dive into making your own sprite-based retro boomer shooter.

Flexible enemies spawner

  • Has a trigger to start spawning enemies on player overlap

  • Duplicable spawnpoints to spread around the level

  • Enter and exit doors to trap and force the player to kill all enemies before being able to progress (optional: there is a version of the spawner without doors)

  • Spawns by waves (groups) of enemies. Each group is defined by an enemy class, quantity (number), and a spawning gap (delay until next spawn)

  • This enemies spawner is a handful/powerful addition to your level design tool set

  • The enemies' spawner is affected by the difficulty of the game as follows:

    - Normal: multiplies the spawner capacity by 1

    - Difficult: -- by 2

    - Hard: -- by 4

    - Epic: -- by 8

  • Also, the ammo out of mag capacity for the player and pickups are multiplied the same way; it will take effect after the first ammo pickup or gun pickup you collect

    So, good advice on level design is to put ammo or gun pickups on the way of the player before reaching a heavy enemy spawner

    A unique feature of the BOSS project is that the difficulty of the game is dynamic; you can change the difficulty in the middle of your game, and it will take effect immediately, without needing to start a new game

Game-complete features

  • Template level with all essential elements (Enemies Spawner, Kill Zone, Level Gate, Music Player, Pickups, Modular Building Block, Navmesh bounds volume)

  • Dynamic player stats (Health, Armor, Ammo, Secrets) and their pickups

  • Custom guns (Raycast or projectile, Single projectile or pellets, sprite animations (Flipbooks), custom range, sounds, and crosshair). Customise existing guns or duplicate/inherit and make your own

  • Custom ammo and mag (mag and out of mag capacity, damage and damage type, ammo icon, on collision decale)

  • Custom enemies with a custom finite state machine system

Modular building blocks

  • With world space UVs for seamless and fast placement in the level

Easy drag and drop level design

  • All blueprints are modular; they work seamlessly together

  • Change blueprint sprites to make your own game

  • For advanced users: easy to inherit and add your own code with minimal to zero intervention on the core code

Custom enemies

  • Melee and ranged enemies

  • Flexible finite state machine

  • A state is an Actor Component

  • Each state has 3 events: Start, Run, and End

  • Common Shooter States (Patrol, Follow Player, Attack, Retreat) are available

  • For advanced users: add and code your own states by inheriting from the point you choose in the inheritance tree

  • 4-sided animated billboards (Flipbooks) for each enemy state (details in the Docs)

Complete menu and save system

  • Savable and editable control keys (key binds)

  • A menu that lists already reached levels to select from

  • Each level in the list shows the achieved score and the found secrets

  • Level progression is saved each time a level is entered or finished

  • Alongside the progression, the acquired guns are saved, so the continue button leads to the last reached level with the last acquired guns

  • The settings menu, whose parameters are saved automatically

  • A menu for the credits page

Clean commented Blueprints

  • Modular proper code design

  • Easy to extend with minimal to zero intervention on the core code

Additional Notes: New features could be added later with an impact on the price

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