
Descrição
Easily export your Metahuman meshes
Easily export your Metahuman meshes (Body and Head) as separate or combined static mesh OBJ files for sculpting, wrapping or modification in external apps like Blender.
Now exports DNA based Quad meshes and has LOD support for MHC Metahumans
UnrealEngine Editor does not always Export and Import your skeletal meshes with the correct topology.
This is a problem when you want to export your quad meshes as static meshes and reimport them after sculpting etc.
Jobutsu Mesh Exporter allows you to export your skeletal meshes in OBJ format with the correct topology
making modifying your meshes outside of the engine in apps like Blender easy.
Just export, modify and then reimport your meshes with the stock import pipeline !
Youtube Tutorial:
Support and Documentation: https://www.zenblink.com







