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商品 German Shepherd 3D Model – Realistic & Rigged Dog Animation 的媒体 1

描述

Introduction

This is a high-quality German Shepherd model, including multiple 4K maps, rigging, animation, and fur. The body maps, which are in the UDIM format, and fur maps are made separately to get a more realistic effect. This model is made with Blender at real-world scale and rendered by Cycles renderer.

It consists of 6 objects: Body, paws, lacrimal glands, pupils, teeth, tongue.

360_Preview

Polygons

  • Body:  vertices 59,427 polygons 59,250

  • Paws: vertices 4,734 polygons 4,500

  • Lacrimal glands: vertices 1,284 polygons 1,344

  • Pupils: vertices 1,220 polygons 1,280

  • Teeth: vertices 40,988 polygons 41,104

  • Tongue: vertices 1,648 polygons 1,646

  • Total: vertices 109,301 polygons 109,124

Formats

There is a Blender project and an OBJ file.

Textures

  • GermanShepherd_Body_Hair_BaseColor_1001.png, 4096*4096

  • GermanShepherd_Body_Hair_BaseColor_1002.png, 4096*4096

  • GermanShepherd_Body_Hair_ID.png, 4096*4096

  • GermanShepherd_Body_Normal_1001.png, 2048*2048

  • GermanShepherd_Body_Normal_1002.png, 4096*4096

  • GermanShepherd_Body_Normal_1003.png, 4096*4096

  • GermanShepherd_Body_Roughness_1001.png, 4096*4096

  • GermanShepherd_Body_Roughness_1002.png, 4096*4096

  • GermanShepherd_Body_Roughness_1003.png, 4096*4096

  • GermanShepherd_Body_Skin_BaseColor_1001.png, 4096*4096

  • GermanShepherd_Body_Skin_BaseColor_1002.png, 4096*4096

  • GermanShepherd_Body_Skin_BaseColor_1003.png, 4096*4096

  • GermanShepherd_Body_Specular_1001.png, 4096*4096

  • GermanShepherd_Body_Specular_1002.png, 4096*4096

  • GermanShepherd_Body_Specular_1003.png, 4096*4096

  • GermanShepherd_Body_SSS_1001.png, 4096*4096

  • GermanShepherd_Body_SSS_1002.png, 4096*4096

  • GermanShepherd_Body_SSS_1003.png, 4096*4096

  • GermanShepherd_EyeAndClaw_BaseColor.png, 4096*4096

Rigging

With full controllers manually created with Blender armature system, postures and animations are easier to create. Features are as follows:

  • CTR_Root controls the entire model.

  • CTR_SpineRoot controls the center of gravity of the body with the customized attribute that switches IK/FK.

  • CTR_IK_Spine_B controls the animation of the hip.

  • CTR_IK_Spine_M controls the animation of the belly.

  • CTR_IK_Spine_F controls the animation of the chest.

  • CTR_Tail 00, CTR_Tail 002, CTR_Tail 003, CTR_Tail 004, CTR_Tail 005, CTR_Tail 006, CTR_Tail 007 control the rotation of the tail.

  • Head controls the rotation of the head.

  • Jaw_master controls the mouth opening and closing.

  • Eyes control the rotation of eyeballs.

  • The facial rigging can control the animations of nose, lips, and tongue with support for animating expressions, like happy, angry, and sad, etc.

  • Each toe has a separate controller.

  • The IK/FK can be switched by the customized attributes of the foot controllers, which isn’t seamless.

  • And more…

Animations

Loopable Run01 animation at 30 fps, frame range 0-220;

Loopable Run02 animation at 30 fps,frame range 0-12;

Loopable Trotting animation at 30 fps, frame range 0-360;

Loopable Walking animation at 30 fps, frame range 0-360;

Unlooped Yelping animation at 30 fps, frame range 0-364;

 

Features

  • The model is in meter units at real-world scale. 

  • To run quickly, the fur is toggled to Render, but not Display. You can hit the Display if needed.

  • Put the model in the scene to render without any cleaning.

  • No lights and cameras.

  • Hair introduction:

    • To make the effect more realistic, the rendering time is pretty long because of the large amount of hair. If you want to make the close-up effect more real and beautiful, it’s necessary to pay the price. If used in a distant view, the fur can be optimized. Optimization methods:

    • Decrease the number of hair children, and increase the thickness of hair.

    • Decrease the steps of Interpolated spine

包含格式

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