
Beschreibung
If you have already purchased the original version of AudioReactive, I can help you in my Discord server to acquire a free license to this new Plugin version. Existing users only.
Documentation and Setup Instructions
If you have a project setup with the legacy version of AudioReactive, make sure you duplicate or backup your project before installing the plugin since AudioReactive is no longer a regular content pack. Folder structure and naming remains the same, as a result, upgrading your project to the plug-in version will work after you're prompted to re-path existing files to the new directory under Plugins.
Now a fully integrated Plugin with MetaSounds & Proximity support.
Transform your Unreal Engine projects into living, breathing audio-visual experiences. AudioReactive has evolved from a blueprint toolkit into a robust, high-performance Plugin. Whether you are building a VR experience, a virtual concert, or a cinematic music video, Version 3.1 gives you precise, optimized control over how your world moves to the music.
🚀 What’s New in v3.1 (Plugin Update)
Now a Plugin: Complete architecture overhaul for easier installation and management across any project.
Streamlined UI: The BP_AudioReactive details panel has been completely redesigned. Setting trigger modes and audio sources is now handled by intuitive Enum dropdowns, replacing the old checkbox workflow.
Expanded Compatibility: Native support added for Reactive Cloners & Effectors and fully integrated Proximity Mode.
✨ Core Features
Audio Intelligence
MetaSounds Integration: Powered by a 4-band frequency splitter, allowing you to drive effects specifically via Bass, Mids, or Treble ranges.
Live & Offline Inputs: Drive reactions using standard audio files (WAV/MP3) or capture real-time audio via Microphone & PC Loopback.
Sequencer Ready: Real-time processing works while scrubbing in Sequencer, allowing for precise timeline creation and curve baking.
Reactive Control
Proximity Gating: Gate and fade effects based on distance to the player or target actors. Reactions intensity scales smoothly from the center outwards—perfect for immersive VR environments.
Advanced Smoothing: Per-track smoothing controls allow you to switch between punchy, sharp reactions or soft, flowing movements.
Multi-Track Support: Full support for stems and sound effects.
Performance & Workflow
Zero Event Tick: Optimized for runtime performance—all logic is driven by custom event timers, ensuring your frame rate stays high.
Visual Workflow: Includes a viewport visual tagging system and one-click DMX fixture conversion.
AudioReactive Primer: Includes a built-in guide to master the system and understand every setting in the rollout.
🔌 Supported Elements
Unreal Engine Native
Actors & Components: Materials, Static/Skeletal Meshes, Lights, Post Process Volumes.
VFX: Niagara Systems & Motion Design Cloners/Effectors.
DMX Visualization
Fixtures: Moving Heads, Static Heads, Strobes, Wash LEDs, Lasers.
(Note: This tool handles internal Unreal visualization and logic only. It does not output ArtNet/sACN to external hardware.)
The following Plug-Ins will automatically be enabled for AudioReactive to function.
AudioCapture — required for live audio input capture used by audio-reactive features.
AudioModulation — required for audio-driven modulation/control workflows.
DMXEngine — core DMX runtime support.
DMXProtocol — DMX protocol transport (for DMX send/receive workflows).
DMXFixtures — fixture definitions and attribute handling.
DMXPixelMapping — pixel mapping workflows for DMX-driven visuals.
Optional (only when Motion Design integration is checked/enabled in Project Settings - Plugins - AudioReactive): PropertyAnimatorCore, ClonerEffector, Avalanche (Motion Design).
If you are interested in assisting with the development of AudioReactive, and have development experience, DM me in my Discord channel.