
الوصف
Basic External Ballistics (BEXB)- Fully featured ballistics simulation for Unreal Engine.
BEXB is a cut-down version of Advanced External Ballistics that retains the cutting-edge ballistics simulation and hybrid hitscan/projectile system while leaving out anticheat and wind simulation for a reduced price.
👇Want more Ballistics? Check out Advanced External Ballistics here:
https://www.fab.com/sellers/ZiamschnopsEntertainment
No matter if you are making a competitive FPS, single-player experience, tactical shooter, or action RPG, BEXB is the perfect choice for any project that involves bullets or projectiles.
At the heart of BEXB lies an optimized line trace system that keeps performance high, and by using clever math, scientific formulas, and lots of research, it gets transformed into the most accurate ballistics simulation available on Unreal Engine and will elevate your game to one of the most realistic and responsive FPS games available.
Unlike what the name may suggest, BEXB is far from basic and features:
↘️ Cutting-edge ballistics simulation:
Gravity simulation based on bullet weight and gravitational constant.
Extreme spread varies the initial velocity of each round fired.
Transsonic barrier introduces inaccuracy when the projectile transitions from supersonic to subsonic speeds.
Spindrift altering projectile trajectory due to bullet spinning.
Atmospheric density modelled on real life data using temperature, elevation, and humidity.
Drag force based on mathematical formulas based on air density, bullet speed, bullet weight, ballistic coefficient, and caliber.
Weapon spread adjusts the initial trajectory of the projectile.
Coriolis and Eötvös effect modifies projectile trajectory due to Earth's rotation and ground speed difference.
Dynamic tick rate optimises simulation resolution based on distance.
Inaccuracy for damaged or armor-piercing projectiles.
🔗 Hybrid hitscan and projectile:
Hitscan for close-quarters combat, ensuring responsive gunplay where milliseconds matter.
Per cartridge definable hitscan range to suit every type of projectile.
Full simulation used when no hitscan hit was found in the given range.
🧱Penetration and ricochets:
Penetration modell takes into account material density, projectile energy, and armor-piercing properties.
Projectiles can stop in material if too thick to penetrate.
If penetrated, trajectory will vary due to the destabilization of the projectile.
Weight and velocity lost by the projectile during penetration will be accurately reflected in projectile simulation.
Material fragments at the exit location have their own weight and velocity based on the projectile and do their own damage simulated by the projectile system.
Material hardness can prevent projectiles from entering and will fragment, for example, armor plates or hardened metals.
If the projectile fails to penetrate it will fragment at the surface, and its weight and velocity will be divided into fragments that do damage simulated by the projectile system.
Provisions are made for AP projectiles that have extra penetration power and can retain hardened penetrators and only shed copper jackets.
Ricochets react to different materials ricocheting off based on impact angle. They retain weight and velocity and do accurate damage based on these values.
Material ricocheting off has an impact on exit trajectory, weight, and velocity.
Shrapnel at the ricochet point is removed from the projectile and does damage simulated by the projectile system.
After ricochet or penetration, the projectile can ricochet or penetrate repeatedly until it comes to a stop.
All variables governing ricochets, penetration, and materials can be tweaked to your needs.
🤝Multiplayer:
Fully replicated out of the box.
Try AEXB before you buy it by joining the Discord.
And more:
Ready for any deployment, no matter if standalone, listen server, or dedicated server.
Basic external ballistics system features tons of documentation in the form of videos and documents as well as direct developer support.
It's 100% Blueprint, no waiting for updates and fully customizable.
Blueprints are easily readable.
Support and bug tracker forums with direct support from the developer.
Check out the full simulation that Advanced External Ballistics offers:
Join the discord if you have questions, suggestions, want to try the AEXB demo or just want to hang out:
Check out our social media for more:
https://www.youtube.com/@ZiamschnopsEntertainmenthttps://x.com/ZiamschnopsEnt





