
설명
Accelerate your Unreal Engine 5 development with 150+ pre-built Blueprints designed to handle common game mechanics, allowing you to focus on building your unique gameplay experience.
What's included:
150+ tested Blueprint functions for core game mechanics
Regular updates based on community feedback
Ready-to-use Blueprints for:
Advanced camera controls and dynamic movements.
Input management and timing functions.
Task execution flow and conditional logic.
Dialogue and damage/health systems.
Import once, and instantly integrate these Blueprints into your projects to save time and streamline development.
Join the Blueprints Forever Discord server! Discord
Documentation! Documentation
I'm Considering Adding!
Wall Climbing
Vault System
Dynamic Camera Movement System
And more!
Added Macros and Functions
Date: August 9, 2026
New Functions
Find Components By Class: Returns all components in the list that match the specified class.
Find Components By Classes: Returns all components in the list that match any of the specified classes.
Get Actors Rotations: Compares the incoming vector value with the existing one, enabling actions based on the comparison results.
Get Actors Transforms: Retrieves and returns the transforms of the specified actors.
Community Suggested Functions!
Get Mesh Center: Returns the actual center of the mesh, as opposed to the pivot point. (Function idea by Astarrix)
Get Component Center: Returns the actual center of the mesh, as opposed to the pivot point. (Function idea by Astarrix)
Community Suggested Macros!
Class Branch: Branch that returns true if input actor inherits from a class. (Macro idea by Tuckcedo)
Multi Class Branch: Returns true if actor inherits from any of the provided classes. (Macro idea by Tuckcedo)
Soft Class Branch: Branch that returns true if input actor inherits from a soft class. (Macro idea by Tuckcedo)
Multi Soft Class Branch: Returns true if actor inherits from any of the provided soft classes. (Macro idea by Tuckcedo)
Date: August 30, 2025
Community Suggested Functions!
Get String Similarity: Calculates the similarity between two string values, returning a score from 0.0 to 1.0. (Function idea by Knear)
Get String Similarity From Array: Calculates the similarity between strings in an array, returning a score from 0.0 to 1.0. (Function idea by Knear)
Community Suggested Macros!
Spawn Actors In Grid: Spawns actors in a grid. (Macro idea by Knear)
Date: April 5, 2025
New Macros
Rotating Platform: Makes an actor continuously rotate around a specified axis.
Compare New Rotation: Compares the incoming rotator value with the existing one, enabling actions based on the comparison results.
Compare New Vector: Compares the incoming vector value with the existing one, enabling actions based on the comparison results.
Is Gamepad: Checks if the input device is a gamepad.
Footsteps: Plays footstep sounds when the player is walking. Detects different physics materials and uses the corresponding footstep sounds you provide.
Check Location Within Cone Bounds: Determines if a location is within a cone-shaped area.
Player Lean: Tilts the player during sharp turns for a more immersive experience.
Crouch: The crouch feature enables you to crouch in-game with customizable options for key binding, duration, and toggle/hold preferences. Enjoy smooth transitions and improved control for an enhanced gaming experience.
Aim: Adjusts the character's aiming behavior, allowing you to enable or disable the aiming state.
Community Suggested Functions!
Chop Float: Takes a floating-point number and truncates it to a specified number of decimal places. For example, if you input 3.141592654359 and specify 4 decimal places, it will return 3.141. (Function idea by Astarrix)
New Functions
Find Furthest Location: Finds the furthest location to the origin and returns both the distance to it and the coordinates of the furthest location.
Show Mouse Cursor: Toggles the mouse cursor's visibility during gameplay.























