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الوسائط 1 للقائمة TickCheck - Tick Usage Scanner

الوصف

TickCheck is a lightweight Unreal Engine editor plugin that helps developers find Tick usage worth reviewing before it becomes performance debt.

Tick is not always bad. Many gameplay systems need it. But unnecessary Tick usage can quietly grow across Blueprints, actors, components, and test maps. TickCheck gives you a clear project-level dashboard so you can quickly see where Tick is used, how risky each finding may be, and what to review first.

Version 1.1.0 introduces a redesigned premium dashboard with a large Tick Health Score, circular score ring, severity summary cards, better filtering, improved finding details, and built-in settings inside the plugin window.

TickCheck is designed to be beginner-friendly, practical, and safe. It does not automatically change your assets. Instead, it gives clear explanations and suggested next steps so you can decide what should be cleaned up.

Version 1.1.0 Update Summary

Version 1.1.0 is a major UI and usability update.

New in 1.1.0:

  • Premium dark dashboard redesign

  • Large Tick Health Score card

  • Circular score ring

  • Clickable severity summary cards

  • Improved scan action row

  • Search and filter controls

  • Cleaner findings table

  • Right-side finding details panel

  • Built-in settings page

  • Last scan summary

  • Scan duration display

  • Finding count display

  • Better beginner-friendly explanations

Key Features
  • One-click Tick usage scan

  • Tick Health Score from 0 to 100

  • Large visual score dashboard

  • Circular score ring

  • Severity summary cards

  • Searchable findings list

  • Filter by severity

  • Filter by asset type

  • Filter by folder

  • Filter by finding type

  • Filter by confidence

  • Detects Blueprint Event Tick usage

  • Detects actors with Tick enabled

  • Detects components with Tick enabled

  • Detects zero Tick Interval usage

  • Detects hidden actors that still tick

  • Highlights Tick-heavy patterns

  • Shows reason and suggested action for each finding

  • Shows confidence for each finding

  • Shows score impact

  • Right-side details panel with beginner-friendly explanations

  • Open selected asset

  • Browse to selected asset folder

  • Export Markdown reports

  • Export CSV reports

  • Built-in plugin settings tab

  • Editor-only

  • Read-only scan workflow

  • No runtime impact

  • No external dependencies

Use Cases

TickCheck is useful for:

  • Reviewing Tick usage before release

  • Cleaning up prototype Blueprints

  • Preparing a project for optimization

  • Finding unnecessary Event Tick nodes

  • Auditing actors and components in loaded maps

  • Reviewing performance risk before packaging

  • Teaching beginners why Tick usage should be intentional

  • Creating cleanup reports for a team or client

  • Checking progress before and after optimization passes

Technical Details:
  • Unreal Engine 5.5 / 5.6 / 5.7

  • Editor-only plugin (zero runtime impact)

  • No external dependencies (pure C++)

Documentation:

https://www.ecalstudios.com/tickcheck/

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