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First Person Archery ilanı için 1. medya

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Video Showcase

Timestamps

Course Blueprints

Animation States

Weapon Sway

Camo Customization

Niagara Ribbon Particles

Adjustable String Thickness

Arrow Physics

Arrow Penetration

Sensitivity Training

Bow Grip Update

Update Notes
4.25 Overhaul
  • Overhauled animations and animation systems.

  • Weapon Sway

  • Customizable Camo material for weapons

  • Now using Niagara Ribbon particles for Arrow Trails

  • Course Logic is now up to date with what i have improved on in First Person Shooter Kit, This includes a cleaner interface, saved records and Critical Hit records.

  • Sensitivity Training now included, you can now adjust Sensitivity on the fly.

  • Bow and Arrows now use Weapon/Arrow variable structures similar to FPSK, which make it easier to copy and paste bow/arrow variables.

Discord

https://discord.gg/RsFMmHjjjY (You will need to go through verification process to view main channels.)

4 bow examples
  • Primitive

  • Modern

  • Demonic

  • Alien

Bow Variables
  • Bow Mesh

  • Bow Materials

  • String Material

  • Bow Damage

  • Arrow Speed

  • Mobility

  • Aim Mobility Multiplier

  • Sprint Mobility Multiplier

  • Reload Speed

  • String Thickness

  • Pullback Distance

  • Pull Speed

Arrow Variables
  • Arrow Mesh

  • Additional Arrow Damage

  • Arrow Fall Speed

  • Penetration Power

  • Penetration Offset

  • Trail Particle

  • Trail Color

  • Trail Duration

Bow and Arrow pickups
  • Targets and Target course creation

  • Targets include material examples

Bow Animations
  • Draw

  • Idle

  • Land

  • Midair

  • Reload

  • ShootHeld

  • Sprint

  • Walk

  • Withdraw

Note: These animations are intended to work with TwoBone IK/Grip Poses.

Meshes
  • Bows for each class

  • Arrows for each class

  • Tree

  • Rock

  • Grass

  • Target

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