
Descrição
Video Showcase
Timestamps
Bow Grip Update
Update Notes
4.25 Overhaul
Overhauled animations and animation systems.
Weapon Sway
Customizable Camo material for weapons
Now using Niagara Ribbon particles for Arrow Trails
Course Logic is now up to date with what i have improved on in First Person Shooter Kit, This includes a cleaner interface, saved records and Critical Hit records.
Sensitivity Training now included, you can now adjust Sensitivity on the fly.
Bow and Arrows now use Weapon/Arrow variable structures similar to FPSK, which make it easier to copy and paste bow/arrow variables.
Discord
https://discord.gg/RsFMmHjjjY (You will need to go through verification process to view main channels.)
4 bow examples
Primitive
Modern
Demonic
Alien
Bow Variables
Bow Mesh
Bow Materials
String Material
Bow Damage
Arrow Speed
Mobility
Aim Mobility Multiplier
Sprint Mobility Multiplier
Reload Speed
String Thickness
Pullback Distance
Pull Speed
Arrow Variables
Arrow Mesh
Additional Arrow Damage
Arrow Fall Speed
Penetration Power
Penetration Offset
Trail Particle
Trail Color
Trail Duration
Bow and Arrow pickups
Targets and Target course creation
Targets include material examples
Bow Animations
Draw
Idle
Land
Midair
Reload
ShootHeld
Sprint
Walk
Withdraw
Note: These animations are intended to work with TwoBone IK/Grip Poses.
Meshes
Bows for each class
Arrows for each class
Tree
Rock
Grass
Target







