
描述
A high-quality, game-ready collection of ancient desert mud-brick houses inspired by historical Mesopotamian, Sumerian, Egyptian, and Middle Eastern architecture. Designed specifically for next-gen environment art and game optimization, these buildings feature multi-tier roof terraces, exterior stairs, earthen ovens, and wooden beam canopies.
The assets are fully optimized with clean topology, zero N-gons, and feature 3 pre-configured LOD levels (Mid-poly to Low-poly) to ensure maximum performance in real-time engines like Unreal Engine and Unity. Built using seamless, tileable PBR textures, this collection allows artists to effortlessly swap materials or apply custom shaders to fit any project aesthetic.
Key Features:
Game-Ready Optimization: Includes 3 LOD levels designed for seamless distance blending and rendering performance.
Modular PBR Texturing: Uses clean, tileable PBR materials (Power of 2) for easy customization and material instancing.
Production-Ready Organization: Logical naming conventions and clean folder structure with zero internal mesh clutter.
Usage Recommendations:
Perfect for historical games, fantasy RPGs, desert village environments, strategy games, and architectural visualisations.
Content List
3D Model Files:
Universal Exchange Formats (.fbx v7.5 Binary, .obj)
Textures & Materials:
Seamless PBR Texture Sets (Base Color, Roughness, Normal, Ambient Occlusion)
Assigned PBR Materials with Power-of-2 Texture Sizes
Technical Specifications
Included Formats: .fbx, .obj
Game Ready: Yes (AAA Quality Low-Poly Asset)
LODs: Yes (3 LOD levels included)
Polygons: 10,000 (Collection total)
Vertices: 20,000
Geometry: Polygon Mesh (No N-gons, Manifold Geometry)
Real-World Scale: Yes
UV Mapped: Yes (Unwrapped UVs, Overlapping for seamless tiling efficiency)
Materials: Yes (PBR Materials Assigned)
Textures: Yes (Tileable PBR Textures, Power of 2)
PBR: Yes
Rigged: No
Animated: No
Print Ready: No
3D Scan: No
Ideal For
Middle Eastern, Ancient Egyptian, and Mesopotamian Game Environments
Historical Action, Strategy (RTS), and Survival Games
Real-Time Cinematic Backgrounds and Worldbuilding Props


















