转至内容
商品 Modular Mesh Toolkit 的媒体 1

描述

📃Documentation

📺Video Tutorial

⚙️Example Project

🙋‍♂️Discord Support

In modern games, character models are often composed of multiple modular parts. This is essential for fully customizable characters, where the base model is split into separate components, such as body, head, arms, legs, and hands, each with their own materials and clothing. Characters may also feature unlockable accessories like sunglasses, or highly detailed models (e.g. MetaHumans) where modularization improves efficiency and flexibility.

The Modular Mesh Toolkit streamlines working with these modular assets, significantly speeding up your workflow. Its flexible design isn’t limited to characters. You can also use it for modular weapons, vehicles, or other customizable objects. With a set of intuitive Blueprint nodes, the toolkit can be seamlessly integrated into both new and existing projects, making modular asset management straightforward and efficient.

Features

  • Easy to use Component for managing Modular Mesh Parts.

  • Works with any default Character Blueprint.

  • Identify Modular Meshes using Gameplay Tags.

  • Support for 'Master Pose', 'Copy Pose' and 'Retarget Pose' Animation.

  • Auto create Material Instances for all Modular Meshes.

  • Compatible with 'Advanced Locomotion' and others.

  • Attach any Actor as Modular Mesh Add-on.

  • Settings for First-Person Rendering.

  • Support for LOD Sync.

  • Ongoing Updates and Support.

包含格式