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Media 1 for listing Sylthera – Verdant Paladin

Description

⭐ Social & Project Links

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▶ Video Preview (Unreal Engine & Unity):

https://youtu.be/QR7MAXRtzU4

Production-friendly character built for seamless integration into real-time projects.

Sylthera – Verdant Paladin is a nature-infused armored character with a strong visual identity, suitable for both hero and secondary roles.

Designed for gameplay, cinematics, and interactive environments, she works smoothly within Unreal Engine and Unity pipelines.

Key Features

  • Fully game-ready female character

  • Modular body and outfit parts

  • Epic Skeleton compatible (UE5 proportions)

  • Apple ARKit facial blendshapes

  • Advanced material setup with easy color control

  • Adjustable character parts via materials and meshes

  • Clean and production-friendly asset structure

Polycount (No LOD system included)

Sylthera

Faces 25827 – Tris 51260 – Verts 28314

Sylthera – Full Set (Full Outfit)

Faces 44970 – Tris 89388 – Verts 49547

Weapon (separate mesh)

Faces 718 – Tris 1332 – Verts 672

Rig & Animation Compatibility

  • Rigged to Epic Skeleton with preserved main hierarchy

  • Compatible with standard Unreal Engine animations

  • Facial animation supported via morph targets

Additional bones are included for extended control and optional physics setups.

Full list of additional bones is available in the documentation.

Facial Blendshapes

  • 52 Apple ARKit blendshapes

  • Calibrated for facial animation and expression control

  • Tested with Live Link Face in Unreal Engine

  • Compatible with facial capture and streaming workflows

Modularity & Customization

  • Fully modular character structure

  • Individual body and outfit parts can be enabled or disabled

  • Hidden geometry under clothing for improved performance

  • Easy color customization using material instances

  • Designed to support multiple variations from a single base character

Materials & Textures

  • Advanced real-time materials included

  • Custom Shader Graph materials for color and detail customization (Unity)

  • MatID masks for fast and intuitive color changes

  • Designed for efficient iteration and customization

Engine Compatibility & Projects

Unreal Engine

  • Supported versions: 4.24+

  • Epic Skeleton compatible with additional bones

  • Facial animation supported via morph targets

  • Advanced material instances with MatID color masks

  • Demo scene included for preview and testing

  • Basic third-person demo animations included

  • Hair wind simulation setup included

Unity

  • Compatible with Built-in, URP, and HDRP render pipelines

  • Humanoid rig with eye and jaw bones

  • Facial animation driven by BlendShapes

  • FullSet.fbx included for customization

  • Works with standard Humanoid animations from the Asset Store

Important Notes

  • Advanced gameplay systems, controllers, and custom animation systems are not included

  • Environments shown in preview images or videos are used for presentation purposes only


Full documentation (rig, additional bones, setup details)

SUPPORT


Email: [email protected]

Included formats