
Description
A collection of 6 high-quality procedural wall paint materials created in Substance Designer. This pack includes a variety of painted wall surfaces ranging from clean and smooth finishes to aged, cracked, and weathered paint variations, making it suitable for architectural visualization, interior design, environment art, and game development.
All materials are built using a fully customizable Master Material workflow. Every texture input has been converted into parameters, allowing fast and flexible customization directly inside Unreal Engine.
Features6 Unique Wall Paint Materials
Fully Procedural Substance Designer Workflow
Seamless and Tileable
High-Quality PBR Textures
Realistic Surface Detail
Master Material Included
Material Instances Included
Optimized for Unreal Engine
Base Color Control
Texture Tiling
Normal Intensity (Scalar Parameter)
Roughness Intensity (Scalar Parameter)
Color Variation Controls
Surface Detail Adjustments
PBR Workflow
Base Color
Normal
Roughness
Metallic (where applicable)
Seamless Textures
Game Ready
Perfect for creating realistic painted walls, interior environments, industrial spaces, residential buildings, and architectural scenes.





