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Dodge Jump System Multiplayer ์ œํ’ˆ ๋“ฑ๋ก์„ ์œ„ํ•œ ๋ฏธ๋””์–ด 1๊ฐœ

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The DodgeJump System Multiplayer adds responsive dodge jump mechanics to your Unreal Engine 5 project. Players can dodge jump in 8 directions, transition into prone, and interact with the environment.All synced perfectly across multiplayer.

| ๐ŸŽฅ Showcase Video | ๐Ÿ“– Documentation | ๐Ÿ’ฌ Discord

| ๐Ÿ“บ Implementation Video

| ๐Ÿ“บImplementation Video with GASP

Note :- Implementation process is same for both Singleplayer & Multiplayer version.

๐ŸŽฎKey bindings:

W / S / A / D + Spacebar - Dodge Jump

Mouse - Rotate in place

Spacebar / Ctrl - Getup from Prone / Crawl

๐Ÿ“œFeatures:

  • Fully Network Replicated โ€“ perfectly synced between server and clients.

  • Dodge Jump in 8 Directions โ€“ Smooth and responsive movement in all directions.

  • Camera-Aligned Rotation โ€“ The playerโ€™s movement follows the camera direction for a natural feel.

  • Impact Camera Shake โ€“ Subtle camera shake when landing or hitting a surface.

  • Aim Offsets โ€“ Supports aim offsets during dodge jump, landing, and in prone state.

  • Prone Transition โ€“ The player automatically transitions into prone after a dodge jump.

  • Prone Rotation โ€“ The player can rotate while prone for better movement control.

  • Wall Collision Reaction โ€“ If the player collides with an obstacle, they react realistically.

  • Surface Alignment in Prone โ€“ The character adjusts to uneven surfaces when prone.

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