
説明
A detailed parametric outfit for Unreal Engine MetaHumans and UE5 characters, built for real-time use in games and cinematics.
Character Showcase: https://youtu.be/mfNvhz-dR7Q?si=5LEAXehBm4cJIu4E
Tutorial / Setup Guide: https://youtu.be/UWxB_pcmEyI
Fully adaptable to all MetaHuman body types, the outfit includes 45 adjustable parameters, modular components, and extensive material controls, allowing full customization of colors, wear, decals, roughness, and transparency.
Includes both a custom fixed colorway and a fully customizable version. Built with high-quality 4K PBR textures and optimized for close-up fidelity and real-time performance.
Compatible with MetaHumans (5.6+) and standard UE5 Epic (5.3+) includes custom male and female face meshes for non-MetaHuman use.
KEY FEATURES
Compatibility
MetaHuman version: 5.6+
UE5 Skeleton support: Manny & Quinn (5.3+)
Legacy support: 5.3+
Parametric / Fit System
Fully parametric fitting: Yes
Supports all MetaHuman body types
Customization
45 editable parameters
Toggle individual outfit parts on/off
Full color customization (materials + masks)
Adjustable roughness and transparency
Wear/damage control system
Custom decal mask (supports user decals)
Includes:
1 fixed color version (orange/blue)
1 fully customizable version
Performance & Optimization
Polycount: Triangles: 51,718 - Vertices: 43,987
Texture resolution: 4096 x 4096
Base Color
ORM
Normal
Emissive
4 LODS
Note: MetaHuman not included, easily create your own in the metahuman Creator within Unreal 5.6+
All screenshots are rendered directly in Unreal Engine 5. Feel free to reach out if you have any feedback or suggestions! I’d love to hear how I can make this model even better for everyone.





















