
Описание
A toy-bright, chunky factory, logistics and harbour kit: modular conveyors, a packaging machine with 20 work heads, pallet racking, a forklift, crates and parcels with add-ons, a rail yard and a harbour skyline. Build a whole cheerful supply chain, from the factory floor to the rail yard to the harbour, in one consistent stylized look.
What's inside
- 76 unique meshes + 48 variants (124 static meshes). Variants are honest: add-ons that fit their parent (lids, tape, labels, hoops, bows), recolours, and frames with a different top.
- Modular conveyors: straight, corner, incline, lift, bridge, merger, splitter, sorter, end cap, roller straight and roller corner, and feeders. Every belt sits at 0.9 m; the lift and the incline meet at 1.4 m, so a line can climb and come back down.
- Packaging machine with 20 work heads: taper, labeller, wrapper, painter, stamper, weigher, filler, sealer, strapper and more. One shared cabinet that straddles a conveyor, each with its own working head and name sign.
- Warehouse and handling: modular pallet racking (frames, beams, decks on 50 mm slots), EUR pallet, pallet stacks, goods stacks, a counterbalance forklift, a hand truck, a drum rack, a tool chest, a workbench.
- Factory floor: operator console, electrical cabinet, terminal, safety guardrail and gate, bollards.
- Products: cardboard, wooden and steel crates, barrels, parcels and gift boxes, each with add-ons.
- Yard, rail and harbour: loading docks, warehouses, a gantry crane, rail track, buffer, signal, platform, a box truck, a shipping container, walls, fences, gates, street lamps, and a low-detail backdrop set (container ship, ship-to-shore crane, container stacks, city blocks).
Technical
- Triangles: 6 to 2,044 per mesh (63,377 in total).
- Materials: one material per mesh, with baked colour and roughness (and metallic where needed) at 512, 1024 or 2048 px.
- Colour swaps: a master material with Tint and HueShift parameters.
- Collision: simple collision (UCX boxes) on every mesh that needs it.
- Scale: real-world metres. Props face +Y in Unreal.
- Engine: Unreal Engine 5.5 and newer. Everything is in one Content folder, with an Overview map showing every asset.
AI disclosure
Procedurally modelled in Blender by scripts authored with AI assistance; no generative image or mesh models; every asset reviewed and approved by a studio artist.




