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Dead simple approach to open-ended quest tracking!
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This system is designed for open-world/branching or non-linear quest and narrative design. The approach and usage is dead simple and you will be able to get up and going in 5m or less!
Some perfect implementation scenarios for this system are:
Open-world RPG
Visual Novel
Puzzle game
Action/Adventure Game
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The system comes with a demo HUD to showcase the various items a quest can contain however you don't even have to reveal that information to the player and the system can easily be used just internally by you the developer to track a players progress throughout your story!
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Quests can include:
Quest Names
Quest Descriptions
Quest Categories (Main/Side/Misc/Completed)
Prerequisite Quests
Quests to assign upon completion
Multiple Objectives
Objective Quantities
Objective descriptions
The included item examples can include:
Objectives to update on interaction or overlap
New quests to add/assign upon interaction or overlap
Deletion or not on interaction or overlap
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Easily setup item and NPC interaction with 2 simple variables for identifying the applicable objectives and the quantity to update and one simple function call! Getting started with quest creation has never been this simple.
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Demo Link: Here
Documentation Link: Here
J to open journal in Demo





