
描述
Ultimate Telekinesis System is not a simple grab-and-throw mechanic.
It is a fully modular, feature-rich psychic manipulation framework built for Unreal Engine 5.
Designed for developers who want full control over physics-based object manipulation, combat mechanics, and puzzle systems, this framework allows deep customization of attraction logic, orientation behavior, firing modes, explosion types, array formations, and more.
Asset features video
Try before you buy
https://drive.google.com/file/d/1SldcbvSWoiTmjTl2GBIEw3Imi62yOlHd/view?usp=sharing
System FeaturesAdvanced Attraction & Polarity SystemDefine exactly how objects behave while being pulled toward the player.
Attraction Polarity Options:
Face toward the player
Face away from the player
Maintain original rotation
Capture Orientation Options:
Face toward the array
Face away from the array
Maintain current rotation
Different combinations create dynamic whipping, spinning, and cinematic motion effects automatically.
Intelligent Dynamic Capture ArrayThe capture array automatically redistributes and evenly spaces objects whenever:
Objects are added
Objects are launched
Capacity is reduced
Array size is adjustable at runtime.
If the limit is lowered, excess objects safely drop and the formation rebalances instantly.
Even Circle Distribution
Objects are evenly spaced in a circular formation.
Centered Fire Mode
Index 0 object is positioned at the reticle center so every shot originates from the middle.
Players can switch formations in real time.
Surface Clipping PreventionObjects in the capture array automatically avoid clipping into nearby surfaces, ensuring clean presentation and stable behavior even in tight spaces.
Size Filtering SystemObjects can be categorized by size (Small, Medium, Large).
The attractor can filter which sizes are allowed to be pulled. This is great for progression systems, balance control, or puzzle mechanics.
Precision Firing ModesThree firing styles included:
Semi-Automatic
3-Round Burst
Fire All
Optional trajectory prediction arc visualization included.
This system is demonstrated in the included basketball challenge (Score 36 points within 60 seconds).
Object Behavior CustomizationObjects can be dynamically assigned special behaviors.
Sticky ObjectsAttach to surfaces on impact.
Bomb Objects (5 Explosion Types)Explode on impact
Timer on pickup + explode on impact
Timer on pickup + explode at timer end
Explode immediately on pickup
Explode only when dropped
Optional cinematic time dilation on explosion supported.
Integrated Puzzle FrameworkIncludes a Dead Space–inspired object-slot puzzle system.
Designate objects as keys
Assign matching slots
Red/green visual feedback indicators
Optional upright orientation enforcement
Ideal for sci-fi and physics-based puzzle gameplay.
Technical HighlightsBlueprint-based
Chaos Physics integration
Modular architecture
Runtime adjustable parameters
Clean and organized logic structure
Designed for scalability and expansion
Sci-fi games
Superhero games
Physics puzzle games
Action combat systems
Ability-driven RPG mechanics
https://docs.google.com/document/d/1vGKIybbxEiHPmoUE5K_gy0qVIiR4034DGG_ts36Prgo/edit?usp=sharing
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