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Medium 1 für Eintrag Ultimate Telekinesis Ability System

Beschreibung

Ultimate Telekinesis System is not a simple grab-and-throw mechanic.
It is a fully modular, feature-rich psychic manipulation framework built for Unreal Engine 5.

Designed for developers who want full control over physics-based object manipulation, combat mechanics, and puzzle systems, this framework allows deep customization of attraction logic, orientation behavior, firing modes, explosion types, array formations, and more.

Asset features video

https://youtu.be/LGX9j6wggGw

Try before you buy

https://drive.google.com/file/d/1SldcbvSWoiTmjTl2GBIEw3Imi62yOlHd/view?usp=sharing

System Features

Advanced Attraction & Polarity System

Define exactly how objects behave while being pulled toward the player.

Attraction Polarity Options:

  • Face toward the player

  • Face away from the player

  • Maintain original rotation

Capture Orientation Options:

  • Face toward the array

  • Face away from the array

  • Maintain current rotation

Different combinations create dynamic whipping, spinning, and cinematic motion effects automatically.

Intelligent Dynamic Capture Array

The capture array automatically redistributes and evenly spaces objects whenever:

  • Objects are added

  • Objects are launched

  • Capacity is reduced

Array size is adjustable at runtime.
If the limit is lowered, excess objects safely drop and the formation rebalances instantly.

Two Formation Modes

Even Circle Distribution
Objects are evenly spaced in a circular formation.

Centered Fire Mode
Index 0 object is positioned at the reticle center so every shot originates from the middle.

Players can switch formations in real time.

Surface Clipping Prevention

Objects in the capture array automatically avoid clipping into nearby surfaces, ensuring clean presentation and stable behavior even in tight spaces.

Size Filtering System

Objects can be categorized by size (Small, Medium, Large).

The attractor can filter which sizes are allowed to be pulled. This is great for progression systems, balance control, or puzzle mechanics.

Precision Firing Modes

Three firing styles included:

  • Semi-Automatic

  • 3-Round Burst

  • Fire All

Optional trajectory prediction arc visualization included.

This system is demonstrated in the included basketball challenge (Score 36 points within 60 seconds).

Object Behavior Customization

Objects can be dynamically assigned special behaviors.

Sticky Objects

Attach to surfaces on impact.

Bomb Objects (5 Explosion Types)
  • Explode on impact

  • Timer on pickup + explode on impact

  • Timer on pickup + explode at timer end

  • Explode immediately on pickup

  • Explode only when dropped

Optional cinematic time dilation on explosion supported.

Integrated Puzzle Framework

Includes a Dead Space–inspired object-slot puzzle system.

  • Designate objects as keys

  • Assign matching slots

  • Red/green visual feedback indicators

  • Optional upright orientation enforcement

Ideal for sci-fi and physics-based puzzle gameplay.

Technical Highlights
  • Blueprint-based

  • Chaos Physics integration

  • Modular architecture

  • Runtime adjustable parameters

  • Clean and organized logic structure

  • Designed for scalability and expansion

Ideal For
  • Sci-fi games

  • Superhero games

  • Physics puzzle games

  • Action combat systems

  • Ability-driven RPG mechanics

Documentation

https://docs.google.com/document/d/1vGKIybbxEiHPmoUE5K_gy0qVIiR4034DGG_ts36Prgo/edit?usp=sharing

Discord Support Server

https://discord.gg/qqewyQBAqW

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