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설명

ExTile POM gives stone, ground, and wall materials real depth. Set how deep the surface sits in centimeters, and that depth stays the same as the texture repeats. Cracks and joints darken on the side away from the sun, and the shadow moves when you rotate the directional light. The normals follow the shape of the stones, even when the UVs are scaled, rotated, or flipped. An Optimization slider runs from 0 to 5. The default, 5, is that full result. Lower it when a surface needs to cost less. Use it as a simple material function anywhere or use it in the included Xlayered material system found in Extile Plus.

Benefits

  • Centimeter depth. Height Range is a real recess from white to black, so the relief stays predictable when the tile repeats.

  • UV-safe trace. Rotation, scale, and flip are taken from the UV derivatives, so the parallax stays on the surface instead of sliding off.

  • Stable normals. The normal is the shape of the tile. Scaling the UVs does not turn the stones into needles.

  • Sun-following cracks. The shadow output darkens joints and recesses and moves with the directional light.

  • Optimization, 0 to 5. Default 5 keeps the full depth, the height normal, and the sun shadow. Lower numbers lighten the trace. At 0 the march is short, the height normal is off, and the sun shadow is off, so the surface reads simpler.

  • One function, existing materials. Parallax UVs, tangent normal, and shadow plug into the material you already have.

  • No engine edits. 

  • Any height channel. A channel mask picks red, green, blue, or alpha.


Generative masks
Also included are Generative mask custom nodes found in Xdecal Painter Pro & Extile Plus. The masks are part of a blend node “Generative masks” in Xlayered materials and allow you to create generative masks that can blend between other layers. You have 4 types of masks: Dirt, Leaks, Damage and Blobs. You can adjust the parameters to create any type of mask blending under each of those categories. In addition you can download the free Baker plugin below that allows you to bake the generative masks into textures for further manipulation.

FREE BAKER PLUGINS:

XGenerativeMaskBaker_57
XGenerativeMaskBaker_58

Also check out:

EXTILE PLUS

Advanced non-repetitive tiling material
XPLACER
Advanced Mesh Placement & Scattering Tool

XDECAL PAINTER PRO
Paint, spray, path, fill & mesh-edge decals + Xdecal triplanar material PLUS

XDECAL LITE
Paint, spray & stamp decals in the viewport

ENVIRONMNET SNIFFER

Search & locate actors around you

X-DECAL

Tri-planar Decal Projection (with mesh selecting-not including in Extile Plus bonus version)

EXLAND

Landscape non-repetitive tiling material

EXTILE BASE

Base non-repetitive tiling material

EXGEN

Procedural generated material shapes







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