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出品RIGIPO - AI Localization | Auto Translate Your Whole Game with AIのメディア1

説明

RIGIPO AI Localization translates your whole game with one button.
You set the rules once. Your character names, your tone, your game's story, your line length. Every translation follows them.

Video:
https://youtu.be/EXxSUjD_Igs

Documentation: https://docs.google.com/document/d/1-eWQYWlFS3i0bWq3NHaD7l5meEDuRT0Dd6aZCkMf_kI/


ONE BUTTON

Press Translate. Pick your languages. Press Quick start.

The plugin reads all the text in your game, translates it, and writes it back into your project as a real language pack. Your game speaks the new language when you press Play.

YOU TELL THE AI ABOUT YOUR GAME

The AI does not guess. You give it a brief, and it follows it.
Tone: The AI can understand the tone of your game. Neutral UI, Cinematic, Casual or Formal. Or write your own tone.

Glossary: your character names, your item names, your brand words. Write the word once, and it is the same in every language.

Never translate: tick a word and it stays exactly as you wrote it.

Length limit: German and Russian text becomes longer than English. Set a maximum growth, and your buttons stay readable.

Notes: write anything else in your own words. For example: Chapter 3 dialogue is broken English on purpose, leave it.

Source language: tell the plugin which language your game is written in, or let each line be handled as it is.

Your brief is saved in your project. It is still there tomorrow, and your team gets it from source control.

IT PROTECTS YOUR WORK

Your assets are never touched. The translations live in their own language files.

You decide if the plugin may add one line to your project config. It asks first.

CHECK THE RESULT

See which languages your engine really built.

Ask the AI about the result, and get an answer. It answers in your language.
You can select a part of a Blueprint and send it to the AI with one click, with a screenshot.

HOW IT WORKS

The plugin uses Unreal's own localization pipeline. It gathers every FText with GatherText and writes the result back as .archive and .locres files.

That means the output is a real Unreal language pack, not a text file you have to import by hand. It works with your existing localization setup, and your build ships it like any other culture.

WORK WITH AN AI IN THE EDITOR

Connect to Claude Code or GPT Codex in seconds.

Ask for a language menu in your game, and the AI builds the widget for you.

The heavy work runs outside the editor. You keep working while it translates.


GOOD TO KNOW

The first run reads every asset in your project, so it takes a while on a big game. You can ask the AI to size the job first.

The plugin does not show a price. Your cost is your own Claude or ChatGPT usage.

REQUIREMENTS

You need Claude or ChatGPT as the LLM.

The plugin itself is local.

You do not need an API. The plugin does not use an API.

Unreal Engine 5.6, 5.7 and 5.8. Windows.

If you have any questions, feel free to contact us anytime, 24/7.

[email protected]

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