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Descrizione

Road Creator Pro is a powerful and flexible tool for creating realistic roads, highways, bridges, and intersections in Unreal Engine. Create gravel roads, city streets, large highways. With a spline-based workflow, customizable road elements, and seamless landscape integration, it allows you to design detailed road networks quickly. Featuring dynamic snapping, automatic terrain deformation, and performance optimization, this tool is perfect for games, simulations, cinematics, visualizations. Compatible with City Traffic Pro Traffic AI.

▶️ Road Creator Pro Video Showcase

▶️ Road Creator Pro Video Tutorial

▶️ Utility Poles and Power Transmission Lines

🎮 Road Creator Pro Demo Game

📃 Road Creator Pro Documentation

  • Versatile Road Creation System – Create anything from city streets and gravel roads to multi-lane highways, bridges, tunnels using a powerful spline-based workflow. Road can have 1 to 8 lanes. Easy migration from other road systems.

  • Customizable Road Parts & Sidewalks – Enhance roads with guardrails, fences, concrete barriers, breakable poles, sidewalks, pedestrian paths, lampposts, noise barriers, cat's eyes, anti-glare screens, gravel shoulders, unility poles and tactile paving. Each element can be adjusted for size, material, and placement, ensuring seamless integration into any environment.

  • Advanced Intersections & Roundabouts – Easily place pre-made intersections, three roundabout types, and highway merges with automatic road snapping. Supports complex traffic flow management, including customizable road markings, road signs, stop lines, and pedestrian crossings.

  • Bridges, Overpasses, Tunnels – Construct detailed bridges with support for various styles, including overpasses or cable-stayed bridges with pylons and cables. Modify support spacing, height, add abutment. Add Expansion Joints with sound for vehicle interaction. Easily create Tunnels with portals, lighting and working fans.

  • Realistic Road Materials & Damage – Features high-quality customizable asphalt with road markings, gravel, pavement, and concrete materials with procedural cracks, patches, wetness/puddles, wear, broken guardrails and bridge, asphalt edge ripple. Road lane marking is fully customizable including lateral positioning, dashing, double lines.

  • Road Snapping and Editing – Roads, intersections, junctions, roundabouts seamlessly connect using a snapping system. Tools included for splitting/merging roads, checking if slopes and curvatures comply with international guidelines, placing junctions, measuring clearances, adding Google Satellite or OSM map image backdrop.

  • Traffic Lights & Signage System – Includes customizable traffic lights with adjustable sequencing and pedestrian signals. Customizable road signs include physics-enabled basic European and American road signs and destination sign with text.

  • Performance Optimization – Uses instanced static meshes, LOD-based optimization, proper texture sizes and scalable materials to ensure smooth performance, even in large-scale environments. Compatible with Static, Lumen, Mobile, Path Tracer lighting types. Roads can be merged into one mesh.

  • Terrain Deformation & Seamless Integration – Roads automatically conform to landscapes. Roads deform landscape with adjustable height offsets and terrain painting to ensure natural blending.

  • Level Decoration – road closed, road poles, EU and US road signs, walls, fire hydrant. Decals for leaks, patches, skid marks, potholes, road markings. Various barrier blueprints included to scatter props along spline. Various fences. Utility poles and power transmission lines built easily. Working Boom Barrier.

  • Day-Night Cycle & Night Visibility Enhancements – Integrated lighting control allows automatic sun movement, moon, switching of streetlights based on time of day. Retroreflective road markings and elements, light billboards on lampposts enhance nighttime visibility.

  • Detailed Demo Level – Includes 3 pre-built cities with European, American, and British-style roads. Level features 44.5 km of roads ready to drive.

  • Traffic made easily – Road Creator Pro is combatible with City Traffic Pro AI, allowing you to add AI-driven traffic to your road in a few clicks. Perfect for populating your levels with realistic vehicle movement.

Pack included: Basic EU & US Road Signs (Road Signs documentation)

Everything from screenshots (except vehicles) is included with pack.

Blueprints included:

  • Road Creator

  • Pedestrian Path

  • Retaining Wall

  • Lamp Post

  • Sidewalk

  • Aviation Obstruction Light

  • Day Night Cycle

  • Destination Sign

  • Road Sign

  • Expansion Joint

  • Junction Placer

  • Tape Measure

  • Spotlight

  • Traffic Light

  • Prop Instancers:

  • Barrier Concrete 1

  • Barrier Concrete 2

  • Barrier Cones

  • Barrier Delineator Poles

  • Barrier Poles 1, 2, 3, 4

  • Barrier Reflector Poles

  • Barrier Sidewalk Fence

  • Barrier Wall

  • Curb

  • Grass Pavers

  • Guardrail

  • Noise Barrier

  • Retaining Wall

  • Sidewalk

  • Wheel Stopper

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Update history

2025/02: 2 Road Turn 90deg meshes

2025/03a: 4 new Edge Ripple and Gravel Shoulder Corner meshes

2025/03b: SIdewalk_Narrow_End; 4 Intersections with sidewalks. BP_Junction_Placer. Spline Concrete Barriers option.

2025/03c: more Sidewalk Part options and meshes; Custom Parts array; performance improvement.

2025/03d: SM_Transition_2-1_Lane, SM_Road_Turn_90deg_A_Sidewalk_Narrow, SM_Sidewalk_Narrow_Short, SM_Sidewalk_Wide_Short, SM_Dead_End. BP_Junction_Placer improvement. BP_Road_Sign now supports rear sign.

2025/03e: added second repaired lane to Asphalt material; Apply Height Offset to Ends checkbox for Sidewalks and Custom parts.

2025/04: SM_Roundabout_Small_Road_NoIsland mesh; Breakable Poles; improved Skid Marks

2025/05: SM_Traffilc_Light_Arrow; better Noise Barrier and Fence aligning; better Wider Gap at the End handling; other.

2025/08: SM_Intersection_4x4_3way; fixes; longer tunnel portal mesh; anti-glare screen.

2025/09: SM_Transition_2_to_3 new mesh; improved slope visualization text; separate L and R offsets for lampposts; random lean property for parts; lamppost broken lamps; Boulders; Tape Measure tool; EUW_Road_Creator_Helper.

2025/10: Road Part Width Multiplier parameter; BP_Decal Spline Line mode; Align to Terrain option for some parts; Utility Poles part; SM_Transformer mesh; BP_Utility_Poles and BP_Power_Transmission_Line blueprints.

2025/11a: 22 Speed Limit decals textures; 5 new junctions; 50m Roundabout; Spline Y scale for road width/gap

2025/11b: BP_Map_Backdrop added

2026/01: New sidewalk and roundabout center meshes; Boom Barrier; Benches and Trash Can; Prop Instancer improvements;

Painted Curb; 2 Chevrons Road signs; Better asphalt Chevrons

2026/02: Added: New Start End Offsets parameters; added 2 Road Turn 90deg 1-lane meshes; SM_Sidewalk_Corner_Small_Radius, Detach Lampposts button.

2026/03: Merge to one Road checkbox; Adaptive Landscape Deformation mode; Pick Parameters from; Wafer road marking. Fixes.

2026/04: Props Instancer improvement. Added 9 types of fences; SM_Junction_90_4_Lanes.

2026/05: Added Bridge 4-Lane, Bike Parking. Improvements

Formati inclusi