
Descrição
🔹Blueprint-Accessible Networking Intelligence
Quickly and accurately identify your game's network mode from Blueprints with Network Mode Blueprints, a lightweight and developer-friendly utility plugin for Unreal Engine.
Whether you're building multiplayer shooters, co-op survival games, or dedicated server backends, this plugin gives you granular control over session state logic. Detect if the game is running as a Dedicated Server, Standalone, Net Client, or Listen Server—and even distinguish between client and server components of a Listen Server instance.
No boilerplate C++ required. Pure, ready-to-use Blueprint nodes deliver runtime network role awareness for reliable multiplayer gameplay flows.🧠 What It Solves:
Avoid unreliable HasAuthority() checks alone.
Distinguish between listen server roles cleanly.
Build logic that behaves correctly in Standalone, Dedicated, Client, and Listen Server configurations.
Improve debugging, replication awareness, and UI behavior in multiplayer setups.

