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Multimedia 1 para anuncio TACT-OPS — Unity 6 Tactical Shooter Template

Descripción

TACT-OPS is a single-player third-person tactical shooter template built with Unity 6 and the Universal Render Pipeline (URP).

The project provides a complete gameplay foundation for developers looking to create a fast-paced action shooter with enemy encounters, weapon-based combat, tactical movement, player abilities, physics-driven interactions, ragdoll reactions, and zone-based spawning.

Key Features

  • Third-person tactical shooter gameplay

  • Unity 6 project

  • Universal Render Pipeline (URP)

  • Single-player architecture

  • Enemy encounter and spawning system

  • Melee and ranged enemy types

  • Weapon-based combat

  • Dual-wield / akimbo weapon gameplay

  • Tactical dash movement

  • Teleportation gameplay system

  • Enemy targeting and interaction

  • Enemy possession and physics interaction

  • Force-based enemy throwing

  • Ragdoll physics reactions

  • Zone-based encounter structure

  • Dark Intel collectible system

  • Combat HUD and gameplay feedback

  • Expandable gameplay architecture

Gameplay

TACT-OPS is designed around continuous combat pressure. Players move through active combat zones, engage hostile units, manage incoming threats, use tactical movement and abilities, and interact with enemies through physics-driven gameplay mechanics.

The possession system provides an additional combat layer by allowing the player to manipulate hostile entities and use them as part of the encounter.

The included systems can serve as a foundation for tactical shooters, cyberpunk action games, survival shooters, roguelite combat projects, or other single-player third-person experiences.

Technical Details

Engine: Unity 6
Render Pipeline: Universal Render Pipeline (URP)
Language: C#
Platform: Unity-compatible desktop development environments


Game Mode: Single Player

The project is delivered as a Unity source project containing the required project assets, packages, settings, scenes, scripts, prefabs, and supporting content.

Generated Unity cache and local editor data are excluded from the distributable project to reduce package size. Unity will regenerate the required local project data when the project is opened for the first time.

Formatos incluidos