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商品 Power Explosions VFX Pack // Color Explosions // Dust and Sand explosions 的媒体 1

描述

UE5 version

My best selling power explosion VFX pack is back with this UE5 Niagara update

The new Niagara effects now have very convenient exposed parameters

  • Activate_debris - activation of mesh debris emitter with a single checkbox
  • Debris_scale_per_element - easily change the size of mesh debris
  • Debris_spawn_multiplier - control the number of debris
  • Activate_decal - turn on or off the decal, can be deactivated if you want to use the FX as an air explosion
  • Decal_duration - control the lifetime of decal
  • Decal_size_multiplier - change the size
  • Activate_distortion - distortion can be expensive for some games
  • Distortion_Strength - chose the strength of distortion
  • Activate_dust_radial - radially moving dust
  • Dust_spawn_rate_multiplier - more or less dust
  • Activate_initial_flare - if you prefer not to use initial flash you can always turn it off
  • Activate_lamp - lamps can be expensive, so just turn it off if you can live without it
  • Activate_secondary_fire - if explosion is not enough, you have a fire afterwards
  • Secondary_fire_Duration - control the duration of the aftereffect
  • Secondary_fire_Ring Radius - radius of the area the fire covers
  • Secondary_fire_scale_per_element - size if each fire particle
  • Secondary_fire_SpawnRate - number of fire elements
  • Activate_trails - on/off the trails
  • Trail_spawn_multiplier - number of trails
  • Debris_Collision_GPU_Dist_field - collisions can be expensive. Also if you prefer other types of collision calculations, please open the effect and change collision type inside the "Mesh_debris" emitters
  • Color - color works only with type 3 color explosions

The effects are located inside the "Particles" folder and all start with FX_ prefix


YouTube videos of new effects

Niagara VFX showcase

Exposed parameters showcase


The pack consist of several types of explosion effects

  • Type_1 spherical explosive elements
  • Type_2 mushroom explosive elements
  • Type_3 colorful explosions
  • Type_4 dust explosion
  • Type_5 sand explosions
  • Type_6 burning elements

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UE4 version (Legacy)


The FX demonstration:

https://youtu.be/cASc7LWb0VA

Open level called Test_map to review the effects placed on the level.


The pack consist of several types of explosion effects

  • Type_1 spherical explosive elements
  • Type_2 mushroom explosive elements
  • Type_3 colorful explosions
  • Type_4 dust explosion
  • Type_5 sand explosions
  • Type_6 burning elements

E.g.

P_Explosion_type01_med - (Type_1)

P_Explosion_type02_med - (Type_2)

P_Explosion_type03_green_med - (Type_3)

P_Explosion_type04_med - (Type_4)

P_Explosion_type05_med - (Type_5)

P_burn_green_002 - (Type_6)


Feel free to contact me if you have questions or issues.

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