
Description
UE5 version
My best selling power explosion VFX pack is back with this UE5 Niagara update
The new Niagara effects now have very convenient exposed parameters
- Activate_debris - activation of mesh debris emitter with a single checkbox
- Debris_scale_per_element - easily change the size of mesh debris
- Debris_spawn_multiplier - control the number of debris
- Activate_decal - turn on or off the decal, can be deactivated if you want to use the FX as an air explosion
- Decal_duration - control the lifetime of decal
- Decal_size_multiplier - change the size
- Activate_distortion - distortion can be expensive for some games
- Distortion_Strength - chose the strength of distortion
- Activate_dust_radial - radially moving dust
- Dust_spawn_rate_multiplier - more or less dust
- Activate_initial_flare - if you prefer not to use initial flash you can always turn it off
- Activate_lamp - lamps can be expensive, so just turn it off if you can live without it
- Activate_secondary_fire - if explosion is not enough, you have a fire afterwards
- Secondary_fire_Duration - control the duration of the aftereffect
- Secondary_fire_Ring Radius - radius of the area the fire covers
- Secondary_fire_scale_per_element - size if each fire particle
- Secondary_fire_SpawnRate - number of fire elements
- Activate_trails - on/off the trails
- Trail_spawn_multiplier - number of trails
- Debris_Collision_GPU_Dist_field - collisions can be expensive. Also if you prefer other types of collision calculations, please open the effect and change collision type inside the "Mesh_debris" emitters
- Color - color works only with type 3 color explosions
The effects are located inside the "Particles" folder and all start with FX_ prefix
YouTube videos of new effects
The pack consist of several types of explosion effects
- Type_1 spherical explosive elements
- Type_2 mushroom explosive elements
- Type_3 colorful explosions
- Type_4 dust explosion
- Type_5 sand explosions
- Type_6 burning elements
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UE4 version (Legacy)
The FX demonstration:
Open level called Test_map to review the effects placed on the level.
The pack consist of several types of explosion effects
- Type_1 spherical explosive elements
- Type_2 mushroom explosive elements
- Type_3 colorful explosions
- Type_4 dust explosion
- Type_5 sand explosions
- Type_6 burning elements
E.g.
P_Explosion_type01_med - (Type_1)
P_Explosion_type02_med - (Type_2)
P_Explosion_type03_green_med - (Type_3)
P_Explosion_type04_med - (Type_4)
P_Explosion_type05_med - (Type_5)
P_burn_green_002 - (Type_6)
Feel free to contact me if you have questions or issues.








