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商品 TrueODS — 360 Stereo Rendering 的媒体 1
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描述

360° stereoscopic panoramas with correct parallax in every direction

Render immersive 360° and VR180 content in Unreal Engine through Movie Render Queue—with Lumen, seamless volumetric rendering and linear HDR output.

No engine modification or external stitching application required.

Core features

  • Correct stereo parallax with Lumen in every viewing direction.

  • 8K stereo in minutes in our test scenes; performance varies with scene, settings and hardware.

  • Seamless volumetric rendering across the full 360° panorama, indoors and outdoors.

    • Height fog, volumetric fog, mesh-based volume materials, Local Fog Volumes, Volumetric Clouds, and VDB / heterogeneous volumes.

    • Custom fog effects and particle cards for steam, rain, airborne dust, and smoke.

  • 360° and VR180 output, with top/bottom or side-by-side stereo layouts.

  • HDR EXR masters, plus PNG, JPG or 16-bit TIFF images.

Editions

TrueODS

This listing. The complete single-workstation panorama workflow, with support for resuming interrupted renders.

TrueODS Distributed

Everything in TrueODS, plus Engine-Level Temporal Lock and Multi-Machine Rendering. Temporal Lock also works across separate render runs on one machine.

View TrueODS Distributed on Fab

Compatibility

  • Engine: Unreal Engine 5.7 / 5.8

  • Platform: Windows 64-bit

  • Workflow: Movie Render Queue · DX12 / SM6

8K stereo rendering performance

Output resolution is configurable. Our 8K 360° stereo tests used Unreal Engine 5.7 with default TSR anti-aliasing:

  • Research lab: RTX 5090 ~44 s · RTX 4090 ~56 s per frame.

  • Coffee shop: RTX 5090 ~48 s · RTX 4090 ~59 s per frame.

These benchmark figures were measured with plugin Version 67 (v12).

Render times include both eyes, stitching and saving the output. They exclude project startup and warm-up. Test settings: 150% supersampling, Paced memory mode, 8192 × 4096 per eye and 8192 × 8192 combined in Top/Bottom layout. Actual times vary with scene, settings and hardware.

Documentation and support

Documentation, test details & edition comparison

Support: [email protected]

Demo scenes, characters and third-party assets are not included.

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