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[CR] [LQ] Modular 015 Bill [PACK] ์ œํ’ˆ ๋“ฑ๋ก์„ ์œ„ํ•œ ๋ฏธ๋””์–ด 1๊ฐœ
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์„ค๋ช…

๐Ÿ“บ Video Character

  • Character animations and mesh assets used for video presentation are not included.

๐Ÿ“ข SK_Mannequin

  • CR > Demo > Meshes > "SK_Mannequin" All characters are connected to the skeleton.

๐Ÿงฒ Modular

  • The current folder structure is designed so that all characters are linked together.In order for all characters in [CR] to function properly, the folder structure must not be changed. If the folder structure is changed arbitrarily, newly added characters may not function properly.

  • Fixed folder structure : CR > Demo > Meshes (Important Folder)

๐ŸŽจ Materials - Color change

  • Color can be changed by replacing the material

  • All CR, LQ ๏ผ‚Materials๏ผ‚ 

    It is designed to be stored in the "AMT_Materials" folder.

    The reason is that,ใ€€To avoid repeatedly creating materials of the same color

    All materials in the "AMT_Materials" folder, The process has been set up to be shared and used by all characters.

  • A collection of 106 carefully selected materials in colors best suited for use with LQ characters, making color changes quick and easy.

  • If you want to change a characterโ€™s color, we recommend duplicating the material and then changing the duplicated material to your desired color.
    Editing the original material will affect all assets that use that material with the modified color.

๐ŸงฒPhysics

  • All CR LQ ๏ผ‚Physics๏ผ‚ It is designed to be stored in the "AMT_Physics" folder.

    The reason is that, Prevents creation of identical and unused physics files.

    All Physics in the "AMT_Physics" folder, The process has been set up to be shared and used by all characters.

๐Ÿ“ข Exclusions

  • Pose produced for promotion is not included.

  • The "000_Demo" folder contains the UE5 "Mannequins" assets. However, only textures are excluded to reduce the size of the asset.

๐Ÿ”จ Additional Information

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