
Description
✈️ The Ultimate Aviation Simulation Toolkit for Unreal Engine — From agile helicopters and drones to commercial airliners and high-performance jets, this system delivers true aviation physics in one unified, professional framework. Fully modular, 100% physics-based, framerate-independent, and designed for both Blueprints and C++ projects.
🔗 Links
• Official Trailer: https://www.youtube.com/watch?v=EPrsvPett_g
• Playable Demo: https://drive.google.com/file/d/1vb1UMb139h9VcAji6vBFH6Mr-2TYoGjG/view?usp=drive_link
• In-Depth Guide: https://youtu.be/ljRm0L3JVOQ
• Quick Setup Guide: https://youtu.be/FwpEWAXF84k
• Discord Server: https://discord.gg/dw3jYjQdcg
🔧 Ready in Minutes — Drag, drop, fly.
🪶 Extremely lightweight plugin core
• Plugin size: ~560 KB
• Full example project (with usable Blueprints, demo aircraft, and test maps): under 350 MB
💡 Ongoing Development & Updates
This plugin will continue to receive updates. Due to its depth, modularity, and wide aircraft coverage, updates will focus on stability, performance improvements, new features, and expanded AI/autopilot capabilities over time.
⚠️ Important Notes
• This plugin does NOT support multiplayer or network replication.
• Designed for single-player, AI, simulation, tools, and cinematic use cases.
• All meshes, aircraft models, and environments included are for testing and demonstration only.
• This plugin focuses exclusively on flight physics, avionics logic, AI/autopilot systems, and simulation features — not production 3D assets.
🎮 FULL CONTROLLER SUPPORT
✔ Fully supports Xbox and PlayStation controllers out of the box
• Analog sticks, triggers, and buttons supported
• Perfect for flight-style throttle, pitch, roll, yaw, and collective control
• Works seamlessly with Unreal Engine’s Enhanced Input System
All systems are pre-integrated, optimized, and designed to work together seamlessly. No complex setup, no fragile blueprints, no hidden dependencies.
💡 Powered by a clean, high-performance C++ core — modular components, production-ready architecture, and fully Blueprint-exposed controls.
🎯 Perfect for
• Flight simulators and aviation-focused games
• Arcade-style flight games
• Single-player aircraft gameplay
• AI-driven air traffic and NPC pilots
• Cinematic fly-bys, trailers, and demos
• Training, physics experiments, and simulation tools
• Sandbox and experimental flight projects
• Prototyping custom aircraft and control systems
• Research, visualization, and technical demonstrations
• Tool development and internal simulation projects
What Makes It Advanced✈️
• Aircraft & Aviation Coverage
• Fixed-wing aircraft, helicopters, tilt-rotors, VTOL, drones, quadcopters
• Supports civilian, military, and experimental aircraft
• Any aircraft size — from small UAVs to large commercial airliners
• Modular architecture adapts to any airframe layout
⚙️ Flight Physics Core
• True physics-based lift, drag, thrust, and torque simulation
• Aerodynamic drag and friction modeling
• Adjustable wing lift, flaps, control surfaces, and efficiency
• Rotor-based helicopter physics with torque and collective control
• Engine stall and failure simulation
• Framerate-independent physics for stable behavior at any FPS
🚁 Helicopters & Rotorcraft
• Fully simulated rotor thrust and torque response
• Stable hover, cruise, climb, descent, and landing behavior
• Smart hover assist and altitude holding
• Collective, cyclic, and yaw control separation
• Works with single-rotor, multi-rotor, and coaxial setups
🧠 Autopilot & AI Systems
• Full autopilot for aircraft and helicopters
• Takeoff, cruise, hover, landing, stay-hold, and completion phases
• Spline-based navigation and path following
• Point-to-point destination autopilot
• NPC pilots with realistic control logic (no teleporting, no cheating)
• Predictive throttle, pitch, roll, and yaw control
• Obstacle detection and avoidance for AI aircraft
🛬 Ground & Suspension Systems
• Physics-based landing gear and suspension
• Adjustable stiffness, damping, travel, and limits
• Works with wheels, skids, and helicopter pads
• Accurate ground friction and braking behavior
• Supports moving platforms and carriers
🧩 Fully Modular Design
• Modular engines, wings, rotors, gears, wheels, and control units
• Mix and match components freely
• Supports both arcade-style and realistic simulation modes
• Easy to extend with custom components
📊 Debug & Visualization Tools
• Built-in debug HUD and visualization
• Real-time display of speed, altitude, G-forces, throttle, and states
• Debug lines, vectors, and aim indicators
• Works in packaged builds
🎮 Input & Blueprint Access
• 100% Blueprint accessible
• Enhanced Input System support
• Clean separation of input, physics, and AI logic
• Designed for single-player and AI-controlled aircraft














