콘텐츠로 건너뛰기
Horror Mechanics - Keypad System 제품 등록을 위한 미디어 1개

설명

Documentation | Youtube

Play the Demo - Download

(by Horror Mechanics)

About

A complete keypad interaction system for Unreal Engine, designed to provide a simple and reliable way to create code-based access mechanics.

Horror Mechanics – Keypad System allows players to interact with keypads, enter access codes, and trigger custom gameplay events.

Built entirely in Blueprint, it supports both First Person and Third Person projects, includes automatic input detection, and features a dynamic UI that adapts to Keyboard & Mouse and Gamepad.

Designed to be modular, easy to integrate, and highly customizable.

Key Features

  • Ready-to-use keypad system (place it directly in your scene)

  • Easily create and configure keypad actors

  • Supports custom access codes and validation logic

  • Adjustable settings for different gameplay behaviors and interactions

  • Supports First Person and Third Person projects

  • Automatic input detection (Keyboard & Gamepad)

  • Dynamic UI that adapts to the current input device

  • Smooth interaction system for keypad access and code entry

  • Trigger events when the correct code is entered

  • Trigger events when an incorrect code is entered

  • Simple activation of connected systems through a single event

  • Easy exit from interaction mode

  • Modular and clean Blueprint structure

  • Clean and well-organized project files

  • Fully documented Blueprints (all variables and functions are clearly explained)

  • Supports custom Input Mapping Context (IMC)

  • Designed for flexibility and scalability

Use Cases

  • Horror games

  • Narrative-driven experiences

  • Exploration games

  • Any project requiring immersive object inspection

Technical Details

  • Unreal Engine 5.7

  • Blueprint Only

  • No additional plugins required

  • Keyboard & Mouse and Gamepad support

  • First Person and Third Person compatible

포함된 포맷