
Descripción
Documentation | Youtube
Play the Demo - Download
(by Horror Mechanics)
About
A complete keypad interaction system for Unreal Engine, designed to provide a simple and reliable way to create code-based access mechanics.
Horror Mechanics – Keypad System allows players to interact with keypads, enter access codes, and trigger custom gameplay events.
Built entirely in Blueprint, it supports both First Person and Third Person projects, includes automatic input detection, and features a dynamic UI that adapts to Keyboard & Mouse and Gamepad.
Designed to be modular, easy to integrate, and highly customizable.
Key Features
Ready-to-use keypad system (place it directly in your scene)
Easily create and configure keypad actors
Supports custom access codes and validation logic
Adjustable settings for different gameplay behaviors and interactions
Supports First Person and Third Person projects
Automatic input detection (Keyboard & Gamepad)
Dynamic UI that adapts to the current input device
Smooth interaction system for keypad access and code entry
Trigger events when the correct code is entered
Trigger events when an incorrect code is entered
Simple activation of connected systems through a single event
Easy exit from interaction mode
Modular and clean Blueprint structure
Clean and well-organized project files
Fully documented Blueprints (all variables and functions are clearly explained)
Supports custom Input Mapping Context (IMC)
Designed for flexibility and scalability
Use Cases
Horror games
Narrative-driven experiences
Exploration games
Any project requiring immersive object inspection
Technical Details
Unreal Engine 5.7
Blueprint Only
No additional plugins required
Keyboard & Mouse and Gamepad support
First Person and Third Person compatible








