Modular European Buildings
Overview
-Modular system
-Ready for a game: nice geometry and materials performance, lods, collisions and lightmaps.
-Only facades, no interiors. Optimized lightmaps.
-Layered material. Only tileable textures. No unique baked textures. You can replace it by your own
-Wireframe suitable for vertex paint and nanite. Check screenshot to see the wireframe examples
-Same pivot point as in Matrix Demo
-BC, N, ORH pipeline. Procedural damage based on masks and world aligned textures
-Playable collision
-Railings are made with parallax