
説明
High-quality 3D model of the MIM-23 Hawk surface-to-air missile system featuring launcher platform, detailed missiles, and realistic military materials. Ideal for defense simulations, military scenes, aviation environments, and tactical visualization projects.
FILE FORMATS:
1. 3ds Max 2021
2. Blender 4.4.3
3. FBX
4. OBJ (You may need to reassign texture maps in your software.)
MODEL INFO:
Object: MIM_23_Hawk_Missile_01
- Vertices: 29580
- Polygons: 28986
- Triangles (3-sided): 5652
- Quads (4-sided): 23330
- Rendered Tris: 52324
MATERIALS & TEXTURES:
Textures zipped separately
- 4× 3ds Max physical material with multi/sub-object material
- The ORM texture map is also included
Textures:
- 2048x2048 = 01_MIM_23_Hawk_1_Albedo.png
- 2048x2048 = 01_MIM_23_Hawk_2_Metalness.png
- 2048x2048 = 01_MIM_23_Hawk_3_Roughness.png
- 2048x2048 = 01_MIM_23_Hawk_4_Normal_DirectX.png
- 2048x2048 = 01_MIM_23_Hawk_4_Normal_OpenGL.png
- 2048x2048 = 01_MIM_23_Hawk_5_AO.png
- 2048x2048 = 01_MIM_23_Hawk_6_ORM.png
- 4096x4096 = 02_MIM_23_Hawk_1_Albedo.png
- 4096x4096 = 02_MIM_23_Hawk_2_Metalness.png
- 4096x4096 = 02_MIM_23_Hawk_3_Roughness.png
- 4096x4096 = 02_MIM_23_Hawk_4_Normal_DirectX.png
- 4096x4096 = 02_MIM_23_Hawk_4_Normal_OpenGL.png
- 4096x4096 = 02_MIM_23_Hawk_5_AO.png
- 4096x4096 = 02_MIM_23_Hawk_6_ORM.png
- 4096x4096 = 03_MIM_23_Hawk_1_Albedo.png
- 4096x4096 = 03_MIM_23_Hawk_2_Metalness.png
- 4096x4096 = 03_MIM_23_Hawk_3_Roughness.png
- 4096x4096 = 03_MIM_23_Hawk_4_Normal_DirectX.png
- 4096x4096 = 03_MIM_23_Hawk_4_Normal_OpenGL.png
- 4096x4096 = 03_MIM_23_Hawk_5_AO.png
- 4096x4096 = 03_MIM_23_Hawk_6_ORM.png
- 2048x2048 = 04_MIM_23_Hawk_1_Albedo.png
- 2048x2048 = 04_MIM_23_Hawk_2_Metalness.png
- 2048x2048 = 04_MIM_23_Hawk_3_Roughness.png
- 2048x2048 = 04_MIM_23_Hawk_4_Normal_DirectX.png
- 2048x2048 = 04_MIM_23_Hawk_4_Normal_OpenGL.png
- 2048x2048 = 04_MIM_23_Hawk_5_AO.png
- 2048x2048 = 04_MIM_23_Hawk_6_ORM.png
GENERAL INFORMATION:
- Optimized low-poly mesh with clean topology and performance-friendly detail retention
- Real-world scale and accurate proportions
- All objects are error-free and legal geometry
- No subdivision required and no plugins needed
NOTES:
- You may need to reassign texture maps in your software.
- You may need to flip the green channel of the normal map depending on your workflow (DirectX vs OpenGL).
- The attached 3D view does not represent the object's actual quality, and it is better shown in the render images.
- The file and texture names might differ from the displayed names here. (just for a shorter or better naming convention).














