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Medium 1 für Eintrag MIM-23 Hawk Surface-To-Air Missile Defense System

Beschreibung

High-quality 3D model of the MIM-23 Hawk surface-to-air missile system featuring launcher platform, detailed missiles, and realistic military materials. Ideal for defense simulations, military scenes, aviation environments, and tactical visualization projects.

FILE FORMATS:

1. 3ds Max 2021

2. Blender 4.4.3

3. FBX

4. OBJ (You may need to reassign texture maps in your software.)

MODEL INFO:

Object: MIM_23_Hawk_Missile_01

- Vertices: 29580

- Polygons: 28986

- Triangles (3-sided): 5652

- Quads (4-sided): 23330

- Rendered Tris: 52324

MATERIALS & TEXTURES:

Textures zipped separately

- 4× 3ds Max physical material with multi/sub-object material

- The ORM texture map is also included

Textures:

- 2048x2048 = 01_MIM_23_Hawk_1_Albedo.png

- 2048x2048 = 01_MIM_23_Hawk_2_Metalness.png

- 2048x2048 = 01_MIM_23_Hawk_3_Roughness.png

- 2048x2048 = 01_MIM_23_Hawk_4_Normal_DirectX.png

- 2048x2048 = 01_MIM_23_Hawk_4_Normal_OpenGL.png

- 2048x2048 = 01_MIM_23_Hawk_5_AO.png

- 2048x2048 = 01_MIM_23_Hawk_6_ORM.png

- 4096x4096 = 02_MIM_23_Hawk_1_Albedo.png

- 4096x4096 = 02_MIM_23_Hawk_2_Metalness.png

- 4096x4096 = 02_MIM_23_Hawk_3_Roughness.png

- 4096x4096 = 02_MIM_23_Hawk_4_Normal_DirectX.png

- 4096x4096 = 02_MIM_23_Hawk_4_Normal_OpenGL.png

- 4096x4096 = 02_MIM_23_Hawk_5_AO.png

- 4096x4096 = 02_MIM_23_Hawk_6_ORM.png

- 4096x4096 = 03_MIM_23_Hawk_1_Albedo.png

- 4096x4096 = 03_MIM_23_Hawk_2_Metalness.png

- 4096x4096 = 03_MIM_23_Hawk_3_Roughness.png

- 4096x4096 = 03_MIM_23_Hawk_4_Normal_DirectX.png

- 4096x4096 = 03_MIM_23_Hawk_4_Normal_OpenGL.png

- 4096x4096 = 03_MIM_23_Hawk_5_AO.png

- 4096x4096 = 03_MIM_23_Hawk_6_ORM.png

- 2048x2048 = 04_MIM_23_Hawk_1_Albedo.png

- 2048x2048 = 04_MIM_23_Hawk_2_Metalness.png

- 2048x2048 = 04_MIM_23_Hawk_3_Roughness.png

- 2048x2048 = 04_MIM_23_Hawk_4_Normal_DirectX.png

- 2048x2048 = 04_MIM_23_Hawk_4_Normal_OpenGL.png

- 2048x2048 = 04_MIM_23_Hawk_5_AO.png

- 2048x2048 = 04_MIM_23_Hawk_6_ORM.png

GENERAL INFORMATION:

- Optimized low-poly mesh with clean topology and performance-friendly detail retention

- Real-world scale and accurate proportions

- All objects are error-free and legal geometry

- No subdivision required and no plugins needed

NOTES:

- You may need to reassign texture maps in your software.

- You may need to flip the green channel of the normal map depending on your workflow (DirectX vs OpenGL).

- The attached 3D view does not represent the object's actual quality, and it is better shown in the render images.
- The file and texture names might differ from the displayed names here. (just for a shorter or better naming convention).

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