
説明
Google Play Billing for Android in-app purchases and subscriptions, built for Unreal Engine with full Blueprint and C++ support.
The plugin supports one-time products, consumables, non-consumables, subscriptions, detailed product information, purchase details, subscription status, ownership validation and owned purchase queries.
Use the simple automatic flow for fast setup, or switch to manual control when you need full purchase handling logic in your own game systems.
Clean Blueprint nodes, C++ API, documentation and Discord support make integration straightforward and predictable.
• 📄 Documentation
• 💬 Discord Community
🛈 This plugin is an independent implementation and is not affiliated with or endorsed by Google LLC.
Supported Features
📦 Initialize and connect to Google Play Billing
🛍️ Query product details, prices, titles and descriptions
✅ Launch purchase flow for one-time products and subscriptions
🔄 Process pending purchases and restore ownership state
📋 Query owned purchases, purchase details and subscription status
⚙️ Manual purchase control with acknowledge and consume support
🧩 Consumable and non-consumable product handling
🧪 Check feature availability (e.g. support for subscriptions)
🧠 Retrieve subscription offer tokens








