
Описание
Tris: 35k
Vertices: 19k
Texel density: 253px/m (2048x2048), 506px/m(4096x4096)
Textures archive includes:
Base color
ORM (AO, Roughness, Metallic)
Normal (OpenGL)
Color mask (if you want to change the color)
The model is built with a modular structure: turret body, guns, and radar components are separated into individual objects.
Each element has proper naming and correctly set pivots, making the asset convenient for animation, rigging, and integration into game engines
The asset includes custom collision meshes.
All model naming follows engine-ready conventions using the prefixes SM_ for static meshes and UCX_ for collision meshes.












