
Descripción
Video - Documentation - Discord
- Requires ProceduralMeshComponent plugin to remain enabled
GeoForgeRuntime gives you a ready-to-use runtime cubic terrain system for Unreal Engine 5.7. Place the main terrain actor in your level, choose a terrain preset, adjust your generation settings, and press Play to stream a block-based world around the player.
The plugin is designed for gameplay-driven terrain interaction and world authoring. You can dig single cubes for precise mining, remove larger radius areas for explosions or tools, place terrain back in exact cells, preserve edits while chunks stream in and out, and save or load terrain state through built-in Blueprint helpers or your own custom save system.
GeoForgeRuntime also includes optional built-in cube trees, built-in cube clouds, reusable voxel structure assets and structure stamping workflows, a custom voxel-structure editor with brush and static-mesh voxelization tools, biome profile assets with a dedicated noise-mask preview editor, a GeoForge Terrain editor mode for place/remove/stamp authoring in the viewport, configurable cave and river generation, custom actor spawning rules, multiple material layers, and an advanced raw chunk-generation hook for custom C++ terrain extensions.
The biome system supports profile-driven biome masks, continent/province-scale macro layout controls, soft biome transition regions, and default biome coverage for Plains, Desert, Mountains, Forest, Snow, Badlands, Tundra, Swamp, and Savanna.
This makes it a strong fit for sandbox games, mining systems, survival prototypes, voxel-like exploration projects, and any Unreal project that needs editable streamed cubic terrain without building the full system from scratch.
- Infinite horizontally streamed block-based cubic terrain
- Runtime digging and placement for exact single-block edits or larger radius edits
- Save/load support for terrain changes
- Reusable voxel structure assets, rotated stamping, and generation overrides
- Editor module tools including the GeoForge Terrain editor mode plus custom biome-profile and voxel-structure asset editors
- Built-in cube trees and built-in cube clouds
- Biome profile assets with preview editing, advanced macro layout, and soft biome transitions
- Default biome regions including Tundra, Swamp, and Savanna
- Blueprint-accessible utility nodes for tracing, digging, saving, loading, generation overrides, and structure stamping
- C++ chunk-generation hook for advanced custom terrain extensions










