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Descrizione

A lightweight, data-driven Blueprint system for generating highly customizable names for characters, creatures, and items. It generate variations using an intelligent template-parsing blueprint filtered by Culture/Race and Gender.

Included:
Categories: Character, Corporation, Vehicle and Weapon

Cultures: Invariant, Human, Elf, Robot, Reptile, Alien, Angel

Genders: Male, Female and Indeterminate

You can add templates to a table like in the example: {Perfix}{NameRoot}{Suffix}, the function parses the templates, and has auto lowercase suffixing and vowel connection. It comes included with sample UI and 70 generated portraits. Modifying the blueprint for the addition of custom Particle types is simple and is written as comment in the Blueprint.

The particles in the tables are based on my own universe and how names are created there, as this is the system I've designed for my own game, but modifying the tables with real world or your own world data is straightforward and requires no code modification. I'm publishing it because it is surely useful compared to other name generation techniques and cuts some work that you would have to do to write a custom template parser.

To use: spawn or add the blueprint to a level and get its reference to run GenerateName(GenCategory, Culture, Gender).

AI generation content used: the 70 placeholder portraits were generated using AI.

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