
Description
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Story
The Crime Scene was inspired by a trip to Milano and walking into a fantastic place called LuBar and developing the idea of a café in a greenhouse with a spin of mystery.
Style
The style of this environment can be considered as semi-realistic to hyper-realistic.
Features:
Modular meshes: 17 modular building meshes to recreate a simple corridor and thecentral area.
Vegetation: 21 foliage meshes across 10 different species.
Props: 33 additional props created for the scene.
Materials: 7 materials including an advanced foliage material to access a Fresnel effect,boost emissive on the underside of the leaf and adjust lightmass intensity; a versatile props master material; a 2 layer blend material with normals and an additional color variation layer; and a simple decal and localized volume fog material.
Reviews
Uncle Fred
"The good:
Full PBR props that offer good character.
Excellent use of UVs. No wasted space.
Architectural elements are realistic looking.
Interesting and efficient use of particles to create godrays.
Excellent example map.
Limited set of props, but that's okay for a smaller pack.
The bad:
The plaster and floor materials use a complex blend PBR, but it doesn't look nearly good enough to justify the complexity.
It would be nice if foliage props offered a Pivot Painter rigged version, much like Megascans.
Setting up lamp props with exposed light setting blueprints produces odd material assignments. This is a very rare bug I've only seen once before."
CrashA51
"Great Atmosphere, Robert Roeder's work is amazing."









