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商品 Advanced Ragdoll Effect Get up and Movement on Slope 的媒体 1

描述

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⛰ SLOPE MOVEMENT SYSTEM

Dynamic speed scaling based on terrain angle.

  • Separate speed curves for walk and sprint

  • Editable buff/debuff multipliers (in %) for uphill/downhill

  • Smooth, natural acceleration — no instant speed jumps

  • Flat ground ↔ slope transitions are seamless

Example:
Uphill = −40% speed | Downhill = +25% speed
You set the values. No hard limits.

💥 CONTEXT-AWARE RAGDOLL

Physics that understand the situation.

🧨 Explosion / Radial Damage

  • Detects blast origin

  • Body reacts away from explosion center

  • Per-bone impulse scaling

  • Built for Radial Damage

🚗 Vehicle Hit — Two-stage Reaction

  • Below 20 km/h: Character turns toward vehicle, raises hands — defensive pose. No ragdoll.

  • Above 20 km/h: Full ragdoll. Impulse scales with vehicle speed.

  • If vehicle keeps pushing, ragdoll triggers dynamically.

  • Recognizes front vs rear impact.

🔫 Bullet / Point Damage

  • Hits specific bone

  • Ragdoll propagates naturally from impact point

  • Works with Point Damage and Any Damage

🦶 Lose Footing / Edge Loss

  • Detects which foot stepped off ledge

  • Body twists to protect fall direction

  • No generic "fall forward" — reacts to actual imbalance

🧠 IN-AIR POSE & LANDING PREPARATION

Not just "fall down" — fall with intent.

  • While in air: situation-specific pose (explosion, misstep, hit)

  • Near ground: automatic brace pose — body tenses, arms/legs group

  • Character fears the impact. It reads naturally.

🧠 SMART RECOVERY — NO TIMER HACKS

Stand up when it makes sense. Not when a timer says so.

  • Recovery is pelvis-speed driven

  • If character rolls downhill — system waits until rolling stops

  • No more "standing up mid-slope"

  • Works on any incline, any surface

❌ DEATH MODE — ZERO PERFORMANCE COST

  • Set bIsDead = true on ragdoll event

  • Character never attempts to stand up

  • Physics simulation automatically disables after settling

  • Dead bodies don't simulate = stable FPS

🔧 DAMAGE INTEGRATION — PLUG & PLAY

Damage Type Built-in Reaction

AnyDamage Generic ragdoll

PointDamage Bone-specific impulse

RadialDamage Explosion direction logic

No extra nodes. No damage type casting. Just works.

🎮 MANUAL CONTROL

  • Force ragdoll anytime via Blueprint

  • Pick: effect type, direction, bone, impulse strength

  • Perfect for scripted deaths or QTEs

🧩 CLEAN ARCHITECTURE — ZERO BLOAT

No modifications to default characters. Seriously.

  • Just drop 2 components into your Character class

  • They auto-add Physics Asset, auto-set collision profiles on ragdoll start/end

  • After recovery — everything is reverted to defaults

  • No manual tweaking. No hidden dependencies.

Every function is documented.
Open a Blueprint — you see exactly what it does and why.

Important: To work correctly in UE5, you need to enable plugins - ChaosVehiclesPlugin

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