
Açıklama
Character Additive Flavor System adds instant “personality” to any walk by layering an additive animation on top of your base walk — fully controllable in real time from a single Actor.
How it works
Place BP_CharacterFlavor in your level
Assign your Base Walk Animation and BaseAdditiveAnim
Press Play and tune live:
Flavor Intensity
BaseWalkPlayRateMultiplier
AdditivePlayRateMultiplier
Use it for fast iteration, previews, and Sequencer-driven cinematics (keyframe the parameters from the Details panel).
Includes
Demo map (3 characters)
Quick Start PDF (English)
Notes
Blueprint-only system (no animation pack included — you provide your own animations)
UE 5.3–5.7
Quick Demo
Full Tutorial (Empty Level → Sequencer)



