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出品Layered Systems - Character Flavorのメディア1

説明

Character Additive Flavor System adds instant “personality” to any walk by layering an additive animation on top of your base walk — fully controllable in real time from a single Actor.

How it works

  1. Place BP_CharacterFlavor in your level

  2. Assign your Base Walk Animation and BaseAdditiveAnim

  3. Press Play and tune live:

  • Flavor Intensity

  • BaseWalkPlayRateMultiplier

  • AdditivePlayRateMultiplier

Use it for fast iteration, previews, and Sequencer-driven cinematics (keyframe the parameters from the Details panel).

Includes

  • Demo map (3 characters)

  • Quick Start PDF (English)

Notes

  • Blueprint-only system (no animation pack included — you provide your own animations)

  • UE 5.3–5.7

Quick Demo

https://youtu.be/rY0wbwSLS5I

Full Tutorial (Empty Level → Sequencer)

https://youtu.be/KhXdRH3Wlzo

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